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Jake Birkett's Blog   Expert Blogs

 

Hi, I’m Jake Birkett, owner of Grey Alien Games. I produce, design and program Indie games.

In 2005, after nearly a decade of developing stock control and accounting systems for bookshops in the UK, I formed my own company in a bid to realise a lifelong dream to make games! Seven years later I have eight casual games under my belt including the top-selling Fairway Solitaire and Unwell Mel download titles, and I was part of the team that made My Tribe on Facebook.

Having been both an Independent developer and an employee in the casual game industry at Big Fish Games, I can offer my perspective of these different approaches and am knowledgeable about running a business. Due to the small manageable nature of downloadable casual games (they typically take 6-12 months to make with only a handful of team members), I have experience with every stage of the development process from design and implementation to testing and localisation.

Like many 30-somethings I have been playing games all my life and love to put my experience to good use by making great fun casual games. As well as brainstorming new ideas with other designers I enjoy honing the fine details to give games that all-important polished feel.

I’m also the co-founder of Full Indie, a Vancouver-based meetup group for indie game developers with over 1000 members!

 

Expert Blogs

Posted by Jake Birkett on Tue, 22 Jan 2013 01:10:00 EST in Business/Marketing
I did an analysis of 3 of my games to see the breakdown in sales per platform. I had a gut feeling that PC way outperformed Mac and mobile but I wanted to 100% confirm that. This post has all the juicy details and charts!



Jake Birkett's Comments

Comment In: [Blog - 01/22/2013 - 01:10]

Yep, the mobile race to ...

Yep, the mobile race to the bottom was pretty gross actually. A similar thing happened in casual games several years ago when they dropped from 19.95 to 6.95. Interestingly I do manage to sell my games at 4.95 on iPad and 1.95 on iPhone fine and dropping the price doesn ...

Comment In: [News - 03/27/2012 - 03:39]

Yeah when I started working ...

Yeah when I started working for Big Fish Games I was able to list my prior inventions so that they couldn 't claim ownership of them. I also wouldn 't have worked for them if they didn 't allow this. r n r nVery good point about how larger corporations ...

Comment In: [Blog - 08/16/2011 - 09:00]

Why does everyone assume Gamenauts ...

Why does everyone assume Gamenauts is a big company It's not, it's one guy an indie who has been in casual games for quite a few years who outsources various elements of making the games - like many of us.

Comment In: [Blog - 08/15/2011 - 02:15]

Here's an example of a ...

Here's an example of a clone that crosses the line for me: http://www.diygamer.com/2011/08/super-puzzle-platformer-copycat-decide/

Comment In: [News - 08/11/2011 - 04:33]

Even though Jon says his ...

Even though Jon says his most recent publisher experience was in 2009 I know for sure that many devs are still finding it tough to work with Microsoft and I'm sure that Jon knows even more . Jon just happens to have spoken openly about it, and that can only ...

Comment In: [Blog - 01/14/2011 - 12:18]

Great article Thanks very much ...

Great article Thanks very much for sharing. It's good to hear you have cleared off your debt, it took me a long time too. Being Indie ain't easy but it's satisfying as hell when it begins to work out. Good luck with your future games.