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Jacek Wesolowski's Blog   Expert Blogs

 

I'm a game designer with background in computer science. I studied Information Technology at the Warsaw University of Technology, where I specialized in artificial intelligence. I'm currently working independently. With help from a few colleagues, I'm running a small development operation called Wonderland Engineering. My Twitter handle is JZillW.

 

Expert Blogs

Posted by Jacek Wesolowski on Sat, 02 Aug 2014 10:37:00 EDT in Design, Production
The games we're making aren't the games my teenage self needed to play.


Posted by Jacek Wesolowski on Wed, 29 Jun 2011 02:45:00 EDT in
Private relations can be more relevant to your image than public ones.


Posted by Jacek Wesolowski on Tue, 08 Mar 2011 08:05:00 EST in Design
Accessibility is not about keeping it simple.


Posted by Jacek Wesolowski on Sat, 16 Oct 2010 11:12:00 EDT in Business/Marketing
Cowardice and bravery are both products of peril.


Posted by Jacek Wesolowski on Fri, 05 Feb 2010 12:05:00 EST in Design
Part 10 of 10: The Ultimate Wrong Question


Posted by Jacek Wesolowski on Thu, 04 Feb 2010 12:05:00 EST in Design
Part 9 of 10: Vertical Slice



Jacek Wesolowski's Comments

Comment In: [Blog - 07/09/2015 - 02:22]

Well, you know what they ...

Well, you know what they say - know your enemy r n r nSeriously, though, I think these are part of a game developer 's general education. Even if you don 't use them, knowing about them helps you understand what others did.

Comment In: [Blog - 03/02/2015 - 05:26]

I don 't oppose the ...

I don 't oppose the idea of a black Ophelia, nor am I particularly attached to the concept of historical accuracy, but I do need to point out something, since you 've used a picture of Witcher cast to make a point. I never worked on any part in the ...

Comment In: [Blog - 02/05/2015 - 01:26]

Speaking as a former part-time ...

Speaking as a former part-time game translator and editor of translations, these things happen a lot due to a combination of insufficient context, tedium of working with an endless list of mundane, meaningless strings, tight deadlines, and plain tiredness. In other words, the same reasons why programmers all over the ...

Comment In: [Blog - 01/08/2015 - 03:01]

If you wanted to cover ...

If you wanted to cover every grammar item in every language, it would be pretty much impossible. r n r nFortunately, 99 of actual in-game situations are usually covered by 1 of the grammar, and much of the work can be delegated to the localization team. You just need to ...

Comment In: [News - 12/30/2014 - 01:00]

Steam already has this clause. ...

Steam already has this clause. It says it right there when you 're confirming your purchase: delivery is instant and thus a refund is not available. So far it doesn 't seem like anyone 's challenging them on that.

Comment In: [Blog - 12/23/2014 - 01:40]

Actually, when I look at ...

Actually, when I look at my past projects, it seems that the top priority of all of our clients has been to reduce the complexity of tasks of their core team. Typical scenario was that they wanted their core team to focus entirely on a specific duty, such as developing ...