Isaac Knowles's Blog
I am a PhD student at Indiana University (working under Edward Castronova), as well as a staff economist at Scientific Revenue. My academic and professional work focus on the study and analysis of the video game industry, game economies, game systems, and consumer/player behavior. I also occasionally consult with game developers and publishers on the analysis and structure of virtual economies.
My research agenda can be found here. My LinkedIn profile is here. I also blog semi-regularly for Motivate.Play.
Feel free to get in touch with me at firstname.lastname@example.org.
Summary of interview with Chris Ryan, professor of operations research at Chicago's Booth School. Business school faculty are starting to take notice of the game industry, but is the industry ready for them?
Scott Rigby and Troy Skinner discussed some ways that mobile designers can help players meet their entertainment needs by publishing games that fit easily into their busy lives.
Dmitri Williams is a prolific games scholar. Now he's taken his expertise to market as CEO of game analytics firm Ninja Metrics. This post contains the text of an interview I did with Williams earlier this month. Cross-posted at motivateplay.com
It's time to take a hard look at some of the criticisms leveled against the subscription revenue model. It may not be as bad as some of us think.
Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream.
Isaac Knowles's Comments
[News - 08/18/2014 - 05:07]
At least part of this ...
At least part of this increase must be a delayed response to the VAT tax increase in 2011. Initially they charged 8.99, 17.5 or 1.57 of which went to the UK government. The tax rises to 20 in 2011, which is an additional 23p of revenues lost to taxes. Comparing ...
[News - 06/27/2014 - 07:14]
[Blog - 06/20/2014 - 11:21]
It 's important to distinguish ...
It 's important to distinguish between the price of a game and the value of a game. I 'm aware of no evidence that consumers value games less than they used to. However, it is quite clear that, in many cases, consumers are paying a great deal less for those ...
[News - 06/19/2014 - 03:17]
This might be picking nits, ...
This might be picking nits, but its important to distinguish between devaluation of games on the one hand and the falling level of their offer prices on the other. If, through their uncoordinated actions, developers and publishers are competing on prices more and more, then those prices will fall. That ...
[Blog - 03/18/2014 - 12:15]
How then do you explain ...
How then do you explain the broad participation of MMO players in markets for RMT It seems to me that there is ample evidence of players desire to skip gameplay to see more story, loot, etc. Otherwise, there 'd be no such thing as gold farmers and power leveling services.
[Blog - 02/25/2014 - 02:57]
Well you don 't really ...
Well you don 't really get one free 90 just for having the expansion, do you It 's just that it 's bundled into the xpac, so your first one is cheaper than your second one. You 're still paying for it. r n r nThis payment for content access ...