Ian Hamilton's Blog
Independent accessibility specialist, helping studios to avoid excluding gamers with disabilities. Advocate, consultant, speaker and designer.
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Post on the progress made throughout the year is incoming, but first a few of my favourite quotes
Compliance deadline for CVAA accessibility legislation was Jan 1. This post details what it means for you.
2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility. Here are a few of my favourites.
Highlights of this year's Global Accessibility Awareness Day, an annual event aimed at getting people talking, thinking and learning about accessibility.
Accessibility for blind gamers has been a difficult area for the games industry. An under-served audience who want content, developers who want to offer it, yet often an unnecessary technical barrier between. That is finally starting to change.
2016 has been a momentous year for accessibility. Not just the advancements that have been made, but also important because of the things that have been said, and the people who have been saying them. This post is a compilation of some of my favourites.
Ian Hamilton's Comments
[Blog - 01/23/2019 - 09:50]
I 'd say reasonably unlikely, ...
I 'd say reasonably unlikely, but it 's still possible. r n r nIf for example your route to get to the chat functionality takes you through menu screens that have moody storm background with lightning flashes that may fail the flash aspect of it. r n r nThe pattern ...
[News - 06/11/2018 - 03:46]
re cyborg- it 's an ...
re cyborg- it 's an authentic WWII era pulley based upper arm prosthesis, there 's a demo of it in action at 11:45 here. The whole video is worth a watch, some really cool stuff in it. r n r nhttps://www.youtube.com/watch v 8urUSfs15e8 r n r nThere were actually gun ...
[Blog - 03/08/2018 - 09:18]
[Blog - 12/14/2017 - 09:56]
Filters are usually not the ...
Filters are usually not the best approach for colourblindness, but the simulator that Zein mentioned is useful. r n r nThere are other things that can help. For example third party plugins for Unity to handle remapping, or the text to speech API as part of the Xbox SDK, or ...
[Blog - 03/29/2017 - 10:01]
On the topic of accessibility, ...
On the topic of accessibility, the spec of how the hand works fits a regular fully working adult hand, but there are people who don 't have that finger layout due to physical impairment, and even if your hand is structured like that you might still have certain fingers that ...
[Blog - 10/31/2016 - 11:02]