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Ian Fisch's Comments

Comment In: [Blog - 12/17/2014 - 01:51]

In that sense, the new ...

In that sense, the new guidelines telling developers to launch only if they can afford to without sales and to set expectations properly are too harsh on developers, especially indie developers. r n r nThis is ludicrous. The harsher valve is on Early Access developers, the more faith gamers will ...

Comment In: [News - 11/20/2014 - 03:12]

We 've used Early Access ...

We 've used Early Access for Road Redemption and it 's been a huge success. We 've sold enough copies to fund further development, and the feedback we 've gotten from our players has been incredibly helpful. r n r nI can only imagine how much worse our review scores ...

Comment In: [Blog - 10/28/2014 - 02:14]

@Stephen r n r nFair ...

@Stephen r n r nFair enough. I suppose I was wrong with claiming that no f2p game ever got major funding. Now name one that received 6 figures in the last year and a half.

Comment In: [Blog - 10/31/2014 - 01:40]

Nice looking game How much ...

Nice looking game How much are you planning to sell it for I must warn you that being on Steam doesn 't guarantee success. It 's just the first hurdle. A lot of games can get buried on Steam, just like they can on the app store. r n r ...

Comment In: [News - 10/21/2014 - 07:47]

This is exactly what 's ...

This is exactly what 's happened. The best selling reward tier is always the early copy of the game. Now that tier is meaningless. r n r nAt the same time, Steam has drastically reduced the visibility of Early Access titles, for understandable reasons. So we 're all fucked haha.

Comment In: [News - 10/11/2014 - 04:11]

@James r n r nHuman ...

@James r n r nHuman beings are capable of a lot of things. r n r nIf you believe we live in a world where someone could say such hurtful things, and mean them, then why is it hard to believe that someone could fabricate those things in order to ...

Comment In: [News - 09/12/2014 - 03:02]

We entered IndieCade with a ...

We entered IndieCade with a game that was rejected, in part, because it didn 't separate itself visually enough from games like Need For Speed or Burnout . In other words, unless your game has a unique visual style read: retro , than it isn 't indie enough to be ...

Comment In: [Blog - 08/06/2014 - 03:28]

Fair enough. Good luck then. ...

Fair enough. Good luck then.

Comment In: [Blog - 07/29/2014 - 04:51]

Outside of Tetra, which looks ...

Outside of Tetra, which looks quite nice, your games are visually unappealing. r n r nLetters has all the aesthetic personality of an eye exam chart. r n r nI may not be the target market for this sort of game, but it seems to me that the most popular ...

Comment In: [Blog - 07/17/2014 - 04:46]

A lot of the people ...

A lot of the people in that video were extremely part time and unpaid. For the majority of development, it was just 2-2.5 people working. Lately we 've ramped up to 4-5 people, but that 's only been for 2-4 months. r n r nBasically we only spend money on ...

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