Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 29, 2015
arrowPress Releases
June 29, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Harry Mack's Blog   Expert Blogs

 

Harry Mack is a game audio design with more than a decade of industry experience. His music and sounds can be heard in over thirty titles, including full scoring and audio of Spiral Knights, an action MMO by Three Rings Design. 

Hear video game music and sound effects by Harry Mack at www.harrymack.com

 

Expert Blogs

Posted by Harry Mack on Fri, 26 Jun 2015 01:42:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.


Posted by Harry Mack on Fri, 29 May 2015 03:03:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry takes a look at two different approaches to sci-fi music.


Posted by Harry Mack on Fri, 24 Apr 2015 01:43:00 EDT in Art, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on music for a younger audience.


Posted by Harry Mack on Wed, 18 Mar 2015 01:54:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Horror music.


Posted by Harry Mack on Thu, 26 Feb 2015 02:10:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Spy music.


Posted by Harry Mack on Thu, 29 Jan 2015 02:06:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.



Harry Mack's Comments

Comment In: [Feature - 08/23/2012 - 04:55]

Hello Mark, r n r ...

Hello Mark, r n r nThank you for your thoughts and personal experience on this issue. I would think that my answer is going to apply more for smaller scale games than a AAA title, but it may be helpful nonetheless. r n r nIn exactly every project I 've ...

Comment In: [Blog - 06/18/2012 - 06:09]

A celtic-inspired shoot 'em up ...

A celtic-inspired shoot 'em up track Please send a link when you 're done, I have to hear it

Comment In: [Blog - 04/13/2012 - 12:51]

Hey Matt, I 'm glad ...

Hey Matt, I 'm glad you enjoyed it I appreciate your thoughts on the topic. Thanks