Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 1, 2014
arrowPress Releases
November 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Gordon Luk's Blog

 

Hi, I'm an independent game developer from Alhambra, California. My most recent release is called Beast Boxing Turbo, a first-person monster boxing game available at beastboxing.com. I'm about three years into learning game development coming from backend web infrastructure, and I use the Unity3d game engine and typically collaborate with super talented artists that I've been lucky to meet.

I've done a lot of unusual stuff in my life, including being a pro Quake 2/3 player, a captain of a college table tennis team and helping to build a social website that was acquired by Yahoo! way back in ancient 2005 history.

 

Member Blogs

Posted by Gordon Luk on Tue, 18 Dec 2012 10:24:00 EST in Business/Marketing, Design, Console/PC, Indie
How can a critique become a template for improvement? A critical review of new monster boxing game Beast Boxing Turbo made the lead developer reconsider some assumptions he traced back to a bad experience with seminal PC game Thief.