Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2014
arrowPress Releases
August 28, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

George Hufnagl's Blog

 

Super enthusiastic and engaged sound designer always on the look out for new experiences, new knowledge and great people. Let's make something awesome together.

SoundsLikeGeorge.com | Twitter | LinkedIn

 

Member Blogs

Posted by George Hufnagl on Wed, 13 Mar 2013 11:00:00 EDT in Audio, Design, Production, Smartphone/Tablet
I absolutely adore collaborations. Be they with game developers, animators, fellow audiophiles or creatives of any stripe, I love the social nature of the experience.


Posted by George Hufnagl on Tue, 26 Feb 2013 10:16:00 EST in Audio
We're back with another 3x5 interview, featuring our friends from SOE, Gary Miranda & Rodney Gates. Sound marriage, Ben Burtt and controlled chaos are all discussed about their ongoing live game, Planetside 2!


Posted by George Hufnagl on Mon, 12 Nov 2012 01:15:00 EST in Audio
Homemade bullet whizbys, Call of Duty and Wind Beneath My Wings and more make up the latest 3x5 Interview with Mark Kilborn!


Posted by George Hufnagl on Mon, 15 Oct 2012 10:22:00 EDT in Audio
Read about how Leonard likes to create sounds from scratch and what a "Wilhelm Poot" sounds like in the latest 3x5 Interview.


Posted by George Hufnagl on Tue, 11 Sep 2012 10:14:00 EDT in Audio
Discover how "Independence, Failure, Naivety, Labor, Passion" all work together to form the background of Matt Piersall's life as a composer, sound designer and Noby Noby Boy enthusiast.


Posted by George Hufnagl on Mon, 27 Aug 2012 03:41:00 EDT in Audio
"Having yourself as your only available critic is a bad idea." Come read about Turtle Rock Studios sound designer and banshee impersonator aficionada, Fryda Wolff, in Creating Sound's latest 3x5 interview!



George Hufnagl's Comments

Comment In: [Blog - 03/13/2013 - 11:00]

Absolutely, me too. Working with ...

Absolutely, me too. Working with people outside of my discipline has opened up my vocabulary in interesting and helpful ways.

Comment In: [Blog - 02/26/2013 - 10:16]

Thanks for reading, you two ...

Thanks for reading, you two r n r nOh, Mr. Rob - you be so silly. r n r nNicholas - sorry that you didn 't get much more out of it than that, but stay tuned today as we will have a new post on Creating Sound that details ...

Comment In: [News - 02/01/2013 - 11:50]

Nice post, Mike. I largely ...

Nice post, Mike. I largely agree with you. r n r nThe examples of Proteus and Dear Esther seem like clear cases of the more things change, the more they stay the same with regard to their entrance, reception and backlash. We 've seen analogous situations in music, especially with ...

Comment In: [Blog - 08/27/2012 - 03:41]

Thanks again, Mark ...

Thanks again, Mark

Comment In: [News - 04/25/2012 - 05:08]

I think the comments here ...

I think the comments here are missing the point of my reaction. Never mind what the goals of the NEA are I 'm quite familiar with how public art funding works as I have been a participant in the past. To me, it seems utterly silly to grant funding to ...

Comment In: [Blog - 05/07/2012 - 11:05]

Thanks so much Mark They ...

Thanks so much Mark They 're fun to make.