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Gawel Ciepielewski's Blog


Started wroking in the industry as a QA tester, currently working as Development Support Specialist in the Q-Loc dev team's Research branch, hoping to one day become a full-fledged designer.

With a penchant for rants and bad humour, I welcome you to my blog.


Member Blogs

Posted by Gawel Ciepielewski on Mon, 25 Feb 2013 07:14:00 EST in Design, Console/PC, Serious, Indie
A commentary at how "Papo & Yo" could better convey its message to the regular player.

Posted by Gawel Ciepielewski on Tue, 12 Feb 2013 02:41:00 EST in Design, Console/PC
A look at how Virtue's Last Reward corrected the mistakes of its predecessor, 999, and how it took those corrections to base both gameplay and narrative on them.

Posted by Gawel Ciepielewski on Mon, 04 Feb 2013 09:09:00 EST in Business/Marketing, Design, Console/PC, Social/Online
I'm talking about why the League of Legends honor system doesn't really work as good as Riot claims. The contents of this entry come from my personal experience as a LoL player and I acknowledge that things may be different on other servers than EU: NE.

Gawel Ciepielewski's Comments

Comment In: [Blog - 04/14/2016 - 01:54]

The conclusion should be that ...

The conclusion should be that we need more games by composers.

Comment In: [Blog - 04/23/2013 - 03:10]

Since every meaningful thing, either ...

Since every meaningful thing, either positively, or negatively, that I could conceive, was already said in the comment I just want to make a digression about the art: r nBeing a pretty regular straight dude, I find the burly dudes with beards a more appealing picture - it looks a ...

Comment In: [Blog - 03/07/2013 - 09:14]

The thing is, Kratos modus ...

The thing is, Kratos modus operandi normally is kill everything that stands in my way , and rewarding you for killing a specific monster as Kratos should be only done if the monster in question is in a considerable challenge, but as I understand from this article, it 's just ...

Comment In: [Blog - 02/12/2013 - 10:33]

I love quirky weapons like ...

I love quirky weapons like this in games. For this very reason Painkiller and its successors rank among my favourite shooters. The degree of absurdity they provide, coupled with their power brings a sense of satisfaction that no assault rifle, handgun, or even RPG can provide.

Comment In: [Blog - 02/07/2013 - 10:35]

There seems to be a ...

There seems to be a recent problem with L4D 's director or maybe just L4D2 's - it 's been a while since I played the original , that while it originally created tension by intertwining special infected spawns and hordes with brief periods of peace, now it has changed ...

Comment In: [Blog - 02/04/2013 - 09:09]

Thank you for your feedback, ...

Thank you for your feedback, I sincerely appreciate it. r nI wrote this entry prompted mostly by how Riot has recently flaunted their statistics of how the honor system has bettered player behavior, while all I experienced as a player since its implementation was a shift in the kind of ...