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Blogs

Francisco Souki's Blog   Expert Blogs

Francisco is a Game Designer at Schell Games. He has spent the past five years designing videogames, interactive installations, classical art reimaginings, theater performances and a digital puppeteering software. Get a hold of him at www.franciscosouki.com

Expert Blogs

On Dead Space 3, Tungsten and Microtransactions  Featured Blogs
Posted by Francisco Souki on Fri, 08 Mar 2013 12:21:00 EST in Console/PC, Design
Tungsten is an ugly pimple on the awkward face of a developing industry of microtransactions. It sticks out and is quite hard to look at. It literally lurks in a corner of the Dead Space 3 resource shop, waving its $ flag shyly but resolutely.
Read More... | 20 Comments

InnerCube:When a 70-person Studio Takes a Chance on Their Employees  Featured Blogs
Posted by Francisco Souki on Fri, 09 Dec 2011 09:31:00 EST in Design, Indie
Back in August, Schell Games halted production of all projects and let their 70 employees, myself included, work on whatever they wanted for a week. One of the result projects, InnerCube, is now out on the market. Here is what I learned from the process.
Read More... | 8 Comments

Opinion: What makes a good Party? (of the geeky kind)
Posted by Francisco Souki on Fri, 09 Jul 2010 11:16:00 EDT in Design
Bow in hand, my super hot archer-chick was standing there, looking at her adventuring party. These were the dudes and girls that had stood by her as she kicked butts across an entire continent. And I could not care less about them.
Read More... | 0 Comments

inFAMOUS and the Illusion of Choice  Featured Blogs
Posted by Francisco Souki on Sun, 06 Sep 2009 08:28:00 EDT in Design
I have just finished playing through inFAMOUS and I’m ready to speak my mind - hot as it might be. This piece will spoil a big part of inFAMOUS and even a bit of Bioshock So be warned. SPOILERS below.
Read More... | 11 Comments

Design by committee: A conversation with Kyle Gray
Posted by Francisco Souki on Mon, 31 Aug 2009 12:38:00 EDT in Design
High expectations for Henry Hatsworth meant I had a lot to say when I finally played it. After I posted a note about the game which got featured in Gamasutra, I recieved a surprise email from Kyle Gray, the mind behind the game.
Read More... | 0 Comments

Design Notes: DS starting screens  Featured Blogs
Posted by Francisco Souki on Wed, 12 Aug 2009 09:51:00 EDT in Design
I have been playing Henry Hatsworth for a while now, and have been somewhat enjoying it, though it definitely has its ups and downs. Something I cannot stand, however, is the starting screen.
Read More... | 3 Comments

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Francisco Souki's Comments

Comment In: On Dead Space 3, Tungsten and Microtransactions [Blog - 03/08/2013 - 12:21]

Oh, God. Thanks for catching ...

Oh, God. Thanks for catching that.

Comment In: Chrono Trigger's Design Secrets [Feature - 06/26/2012 - 04:20]

Good article, Victoria. I did ...

Good article, Victoria. I did a more broad analysis of some of Chrono Trigger 's design lessons a while back, thought you and anyone else who has enjoyed this article might find it interesting: r n r nhttp://www.etc.cmu.edu/etcpress/content/chrono-trigger-francisco-souki

Comment In: InnerCube:When a 70-person Studio Takes a Chance on Their Employees [Blog - 12/09/2011 - 09:31]

Hi Lior, We are currently ...

Hi Lior, We are currently experimenting with InnerCube on multiple platforms, including mobile/tablet. I can't say what it will or won't be released on, but finding the right way to translate the cube's movement to touch input has definitely been a challenge.

Comment In: Phrases Overtakes FarmVille As Top Facebook App [News - 11/22/2010 - 04:39]

Actually, also according to Inside ...

Actually, also according to Inside Facebook, Phrases isn't quite above Farmville. http://www.insidefacebook.com/2010/11/22/phrases-appears-to-but-doesnt-really-pass-farmville-on-this-weeks-list-of-fastest-growing-facebook-apps-by-mau/

Comment In: Evaluating Game Mechanics For Depth [Feature - 07/21/2010 - 04:35]

Great article Super practical and ...

Great article Super practical and to the point. It was interesting to see you mention Narrative Game Mechanics - I wrote a Gamasutra post on that subject a while back, here's the link in case anyone is interested http://www.gamasutra.com/blogs/FranciscoSouki/20090625/2130/Game Mechanics That Tell Stories.php

Comment In: Storytelling Through Fragments And Situations [Blog - 03/15/2010 - 05:55]

Hi Thomas, interesting views in ...

Hi Thomas, interesting views in this article. I wrote a piece a while back that you might find interesting as well, it talks about telling stories with game mechanics http://www.gamasutra.com/blogs/FranciscoSouki/20090625/2130/Game Mechanics That Tell Stories.php Cheers.

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