Currently working as Lead Game Designer for Na3m games. Prior to this I have worked at serious games interactive, NDS and ITE - all Danish companies covering a wide range of genres.
I have been working on the design side of the games industry since 2006 having been part of making games for ps2, wii, PC, web, mobile and other platforms.
During a normal day I have a lot of consideration on design, games I am currently playing and stuff I am currently working on. Some of those thoughts make it onto this site...
A quick overview of plot and progression in Dishonored and 3 design lessons I think I might have learned or at least been made more aware of from playing it. Beware the post contains both Dishonored and Bioshock 1 spoilers.
Some people online argue that the classic design document is purely a waste of time, a dying breed - will a champion rise to defend the ancient document? I give 5 reasons why writing the design document makes sense in different cases.
Could you successfully improve people’s ability to focus and concentrate by playing challenging side-scrolling platform brawlers?
Playing a game on my couch I started thinking about quick time events, and here is the outcome. This is an attempt to identify some of the key characteristics of quick time events as a game mechanic and what it can mean for a game.
[Blog - 12/01/2014 - 01:06]
[Blog - 10/30/2014 - 02:46]
It sounds like a great ...
It sounds like a great concept. r n r nDepending on what engine you have worked in etc. you could consider preparing for a web-launch next year. r n r nThis allows you to publish without being restricted by iOS. You can release the game on your own terms and ...
[Blog - 10/28/2014 - 02:14]
Nice write up and nice ...
Nice write up and nice to see you take the 'failed ' kickstarter campaign and turned into something positive. r n r nI think that point number 1 is so important when going on kickstarter, it can 't be said enough I feel. I 've also been part of a ...
[Blog - 10/16/2014 - 02:09]
[Blog - 10/16/2014 - 01:32]
Nice read - never got ...
Nice read - never got to play pirates, now I really feel like I should. From your description of the golden chests I can already see a great game.
[Blog - 10/13/2014 - 02:11]
Nice breakdown. r n r ...
Nice breakdown. r n r n@Matt I like your lesson metaphor especially with the bossfight at the end as the final exam .