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Eric Schwarz's Comments

Comment In: [Blog - 01/30/2015 - 01:30]

4. Just make a survival ...

4. Just make a survival game about zombies r n r n... no r n r nIn all seriousness, thank you for the insight. I agree that Greenlight success largely depends on making a very good first impression the only chance you have, really and users are probably flicking through ...

Comment In: [Blog - 12/22/2014 - 11:56]

I think that depends entirely ...

I think that depends entirely on the degree to which you want to allow the player to recover within their existing game session. There 's too many variables to say if one option is better or worse. For instance, a party-based RPG has more leeway for bad build decisions than ...

Comment In: [Feature - 08/28/2014 - 02:00]

This is what the entire ...

This is what the entire article was devoted to answering...

Comment In: [News - 07/28/2014 - 04:24]

This is the norm in ...

This is the norm in many markets, especially mobile, social and MMO gaming. You pay for coverage and a good review. No, I don 't think it 's right.

Comment In: [Blog - 07/26/2014 - 08:12]

I 'll also add: location. ...

I 'll also add: location. I work for a company which has a fair number of people myself included who do not work or live locally. The Internet is a magical thing indeed

Comment In: [Blog - 07/02/2013 - 05:16]

I think it simply depends ...

I think it simply depends whether you get someone who wants you to be yourself versus someone who wants you to flatter them. r n r nYou could be perceived either as: r n r n1 A suck-up, or someone who aims to please r n r n2 Confident, or ...

Comment In: [Blog - 07/03/2013 - 02:00]

A few thoughts. r n ...

A few thoughts. r n r n1 I think that it is worth looking at progression in the context of a full game rather than under a microscope. Progression, specifically player character progression, is only as important as the wider structure of gamplay makes it out to be. r n ...

Comment In: [Blog - 05/01/2013 - 09:15]

I really don 't think ...

I really don 't think tiling is much of a weakness provided you have sufficient variety in assets. It 's how you use those assets that matters. Compare Oblivion to Skyrim and you will see a huge step up in level design variety between those games.

Comment In: [Blog - 05/02/2013 - 09:15]

Good thing I write for ...

Good thing I write for a site that doesn 't do review scores. r n r nI personally think giving scores for games is broken, anachronistic and completely unnecessary. It 's not so much a legacy as it is for an easy way for publishers to bribe and coerce publications ...

Comment In: [Blog - 04/23/2013 - 08:35]

With all respect, I don ...

With all respect, I don 't think the problem you are highlighting is one of gaming metaphors no longer being sufficient to represent the games that we play, and I do not think it comes down to some fundamental problem with the language of gaming versus narrative convention. r n ...

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