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Eric Schwarz's Comments

Comment In: [Feature - 08/28/2014 - 02:00]

This is what the entire ...

This is what the entire article was devoted to answering...

Comment In: [News - 07/28/2014 - 04:24]

This is the norm in ...

This is the norm in many markets, especially mobile, social and MMO gaming. You pay for coverage and a good review. No, I don 't think it 's right.

Comment In: [Blog - 07/26/2014 - 08:12]

I 'll also add: location. ...

I 'll also add: location. I work for a company which has a fair number of people myself included who do not work or live locally. The Internet is a magical thing indeed

Comment In: [Blog - 07/02/2013 - 05:16]

I think it simply depends ...

I think it simply depends whether you get someone who wants you to be yourself versus someone who wants you to flatter them. r n r nYou could be perceived either as: r n r n1 A suck-up, or someone who aims to please r n r n2 Confident, or ...

Comment In: [Blog - 07/03/2013 - 02:00]

A few thoughts. r n ...

A few thoughts. r n r n1 I think that it is worth looking at progression in the context of a full game rather than under a microscope. Progression, specifically player character progression, is only as important as the wider structure of gamplay makes it out to be. r n ...

Comment In: [Blog - 05/01/2013 - 09:15]

I really don 't think ...

I really don 't think tiling is much of a weakness provided you have sufficient variety in assets. It 's how you use those assets that matters. Compare Oblivion to Skyrim and you will see a huge step up in level design variety between those games.

Comment In: [Blog - 05/02/2013 - 09:15]

Good thing I write for ...

Good thing I write for a site that doesn 't do review scores. r n r nI personally think giving scores for games is broken, anachronistic and completely unnecessary. It 's not so much a legacy as it is for an easy way for publishers to bribe and coerce publications ...

Comment In: [Blog - 04/23/2013 - 08:35]

With all respect, I don ...

With all respect, I don 't think the problem you are highlighting is one of gaming metaphors no longer being sufficient to represent the games that we play, and I do not think it comes down to some fundamental problem with the language of gaming versus narrative convention. r n ...

Comment In: [Blog - 04/30/2013 - 08:00]

Oh man, I think my ...

Oh man, I think my brain had blotted out that fight with the ghost. You have no idea how hard I rolled my eyes at that part.

Comment In: [Blog - 04/29/2013 - 02:56]

This is quite a nice ...

This is quite a nice article. More than anything it 's important to take away the fact that a story in a game is dependent upon how successfully it is able to channel and relate to the gameplay elements that the player will be taking part in on a regular ...

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