Enrique Dryere's Blog
One of two brothers currently working on Ring Runner: Flight of the Sages, an epic space-shooter RPG for PC.
Triple.B.Titles, the makers of Ring Runner, announce their new project Popup Dungeon, a roguelike papercraft enchanted board game that lets you create any weapon, ability, character, or enemy you can imagine.
This is a postmortem for Ring Runner: Flight of the Sages, one of the most ambitious first-time projects ever completed by two, semi-rational men. It contains several invaluable lessons for first-timers, learned the hard way.
How my brother and I survived Ring Runner's five year dev cycle -- a pre-mortem. (Chef Boyardee Mini-Ravioli parties inside!)
Missed Valve's Greenlight developer chat on 5-7-13? Here are the main points that were covered.
In this article, I present a simple way to make the Greenlight process a less daunting hurdle for independent developers in a way that could potentially benefit Valve as well.
I learned a lot from managing a Kickstarter campaign as a completely inexperienced and unknown indie game dev. In this post, I share five valuable lessons and offer a suggestion to Kickstarter's ongoing development.
Enrique Dryere's Comments
[Blog - 02/04/2014 - 05:52]
That 's very fair criticism, ...
That 's very fair criticism, and it 's exactly one of the problems we hope to avoid in our next game. r n r nBasically, our approach was to create a purposefully complex system that leads to more sport-like game play. In other words, if you try to play hockey ...
[News - 12/31/2013 - 10:53]
I just wanted to share ...
I just wanted to share this insightful article by Chris Priestman over at Indiestatik where he warns about the dangers of becoming overly excited/reliant on procedurally generate content: http://indiestatik.com/2013/12/08/procedural-generation/ r n r nIt 's just one of many excellent articles on that site. I highly recommend it. :
[News - 06/28/2013 - 01:58]
While I agree with the ...
While I agree with the sentiment of the presentation, I think you do have to worry about how you 're going to usher the player into that experience. Even if you go for the most hands-off approach, like Minecraft, you become a sort of optimizer, looking for ways to successfully ...
[Blog - 05/30/2013 - 05:08]
Greenlight is a harsh popularity ...
Greenlight is a harsh popularity contest as it stands, but there is hope. Check out the highlights from a recent dev chat that Valve hosted: http://indiedevrant.tumblr.com/post/49879544051/main-points-of-valves-greenlight-dev-chat-5-7-13
[Blog - 04/23/2013 - 08:35]
Great read Here 's my ...
Great read Here 's my couple of pennies: r n r nSome of the problems you describe are present in any storytelling medium and stem from two sources: inconsistency and escalation -- only the form they take are different in games. Here 's what I mean: r n r nProblem: ...
[Blog - 04/09/2013 - 01:39]
Can 't we all just ...
Can 't we all just admit that after a long day of expo 'ing, all we want is a flagon of beer, a couple of D10s, and a table to roll them on