Enrique Dryere's Blog
One of two brothers currently working on Ring Runner: Flight of the Sages, an epic space-shooter RPG for PC.
How my brother and I survived Ring Runner's five year dev cycle -- a pre-mortem. (Chef Boyardee Mini-Ravioli parties inside!)
Missed Valve's Greenlight developer chat on 5-7-13? Here are the main points that were covered.
In this article, I present a simple way to make the Greenlight process a less daunting hurdle for independent developers in a way that could potentially benefit Valve as well.
I learned a lot from managing a Kickstarter campaign as a completely inexperienced and unknown indie game dev. In this post, I share five valuable lessons and offer a suggestion to Kickstarter's ongoing development.
5 Years in the making, Ring Runner finally launches its alpha demo, Kickstarter campaign, and project Greenlight.
A few screen shots demonstrating our procedural background generation. Ring Runner is being programmed in XNA and releases later this year.
Enrique Dryere's Comments
[News - 06/28/2013 - 01:58]
While I agree with the ...
While I agree with the sentiment of the presentation, I think you do have to worry about how you 're going to usher the player into that experience. Even if you go for the most hands-off approach, like Minecraft, you become a sort of optimizer, looking for ways to successfully ...
[Blog - 05/30/2013 - 05:08]
Greenlight is a harsh popularity ...
Greenlight is a harsh popularity contest as it stands, but there is hope. Check out the highlights from a recent dev chat that Valve hosted: http://indiedevrant.tumblr.com/post/49879544051/main-points-of-valves-greenlight-dev-chat-5-7-13
[Blog - 04/23/2013 - 08:35]
Great read Here 's my ...
Great read Here 's my couple of pennies: r n r nSome of the problems you describe are present in any storytelling medium and stem from two sources: inconsistency and escalation -- only the form they take are different in games. Here 's what I mean: r n r nProblem: ...
[Blog - 04/09/2013 - 01:39]
Can 't we all just ...
Can 't we all just admit that after a long day of expo 'ing, all we want is a flagon of beer, a couple of D10s, and a table to roll them on
[News - 03/28/2013 - 04:19]
You 'd think that by ...
You 'd think that by now, the industry would 've realized that they can no longer treat these events like some kind of boys club meeting. While I understand and side with WIG on this issue, I think that the severity of the reaction, while impacting, doesn 't serve to ...
[News - 03/26/2013 - 03:26]
The problem is that a ...
The problem is that a lot of smaller, lesser known devs, such as myself, don 't even have enough money to attend these conventions. I think the real root of this problem, at least for my brother and I, is that we aimed too big for our first project, Ring ...