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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs


Member Blogs

Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.

Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.

Posted by E Zachary Knight on Thu, 10 Oct 2013 03:08:00 EDT in Business/Marketing
Is there any value in forcing game reviewer to play games they hate all the way through before letting them write their reviews?

Posted by E Zachary Knight on Thu, 12 Sep 2013 03:41:00 EDT in Business/Marketing
With all the controversy over the Ouya Free The Games Fund, I thought I would take the time to address two key concerns over the Kickstarter qualification, Ouya exclusivity and the $50k goal.

E Zachary Knight's Comments

Comment In: [Blog - 07/28/2014 - 08:19]

I think that game jams ...

I think that game jams have their place in one 's personal development as a game designer. There are times when you can get so strung up on a single game idea that doesn 't seem to be going anywhere no matter how much time you put into it. It ...

Comment In: [News - 07/25/2014 - 08:08]

My heroes I would have ...

My heroes I would have to say Lars Doucet, Robert Boyd, Christer Kaitila, and Adam Saltsman. These guys are the indie devs I admire most and whose work has most influenced my own. While I have a lot of mad respect for a lot of AAA developers, none of their ...

Comment In: [News - 07/24/2014 - 02:32]

It is a great start. ...

It is a great start. There are still tons of games in its library that either already have Linux versions available or use wrappers that already have Linux versions available.

Comment In: [News - 07/23/2014 - 08:51]

I think that the real ...

I think that the real reason they dropped the whole PC schtick is that all the real PC players refused to sign up as members. Valve and Blizzard, arguably the two biggest names in PC gaming, never once joined up. Microsoft, while a member at one time, dropped membership a ...

Comment In: [News - 07/11/2014 - 01:35]

This has come up before, ...

This has come up before, not for YouTube but for general product reviews, that if a company compensates you in any way, whether the product for free, money or some other gift, that must be disclosed in that product review whether it is good or bad.

Comment In: [Blog - 07/02/2014 - 07:26]

Yes. Time is money. But ...

Yes. Time is money. But money is also money too. Paying someone to market your game is a money cost that is greater than zero. Paying for advertisements is a money cost greater than zero. r n r nHowever, when time is properly budgeted by an indie developer, the marketing ...