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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs


Member Blogs

Posted by E Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.

Posted by E Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.

Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.

E Zachary Knight's Comments

Comment In: [Blog - 02/17/2015 - 06:52]

Krita looks awesome. I believe ...

Krita looks awesome. I believe it was mentioned in the comments of a different article recently. I will certainly have to try it out.

Comment In: [Blog - 02/17/2015 - 02:23]

Nathan, r n r nI ...

Nathan, r n r nI do want to experiment with Godot more, even for 2D. However, I am really getting into a groove with HaxeFlixel and don 't want to trip myself up by trying out a new engine too soon. It took me long enough to reach the point ...

Comment In: [News - 02/13/2015 - 06:09]

Daniel, r n r nLike ...

Daniel, r n r nLike I said. Developers of all sizes will make up any excuse for why a demo is not feasible. One of which is what you wrote. r n r nAgain, In all the games I have made, while they are rather small and not extremely feature ...

Comment In: [News - 02/13/2015 - 04:02]

Well, I would say that ...

Well, I would say that the Legend of Zelda did it before Metroid. They just had different camera perspectives. Both games involved exploration and gaining new items to open new areas.

Comment In: [News - 02/12/2015 - 06:05]

Wow. Kotaku just now caught ...

Wow. Kotaku just now caught onto this I wrote about this back in December. r n r n r n r nI deal with the local game development scene and this impacted someone I know. I think this is a tremendously stupid move on Apple 's part.

Comment In: [Blog - 02/09/2015 - 02:28]

I once lived off of ...

I once lived off of about 100 a month for food. I kept things simple. Ham and cheese sandwiches or soup for my meals. I had eggs and a few other things mixed in. r n r nIf you want to live really cheap, dry beans, dry rice, dry peas ...