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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is  called Demon's Hex, a cross platform collectible card game. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs


Member Blogs

Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

Posted by E Zachary Knight on Tue, 04 Feb 2014 02:06:00 EST in Production, Serious
The lack of a public domain option for games means a loss of culture for all of gaming.

Posted by E Zachary Knight on Tue, 24 Dec 2013 09:26:00 EST in Business/Marketing, Console/PC
Most of the games I played this year were on the Ouya. So here are my favorites.

Posted by E Zachary Knight on Thu, 10 Oct 2013 03:08:00 EDT in Business/Marketing
Is there any value in forcing game reviewer to play games they hate all the way through before letting them write their reviews?

Posted by E Zachary Knight on Thu, 12 Sep 2013 03:41:00 EDT in Business/Marketing
With all the controversy over the Ouya Free The Games Fund, I thought I would take the time to address two key concerns over the Kickstarter qualification, Ouya exclusivity and the $50k goal.

E Zachary Knight's Comments

Comment In: [News - 09/25/2014 - 07:04]

That should not be fixed ...

That should not be fixed by legislating from the bench r n r nThis is one of the things that really bugs me about discussions over judicial rulings. Why Because it completely misses the point that this is exactly the type of ruling that Federal Judges are supposed to make. ...

Comment In: [Blog - 09/10/2014 - 09:40]

In Saturday Morning RPG, all ...

In Saturday Morning RPG, all attacks used the MP of the character. Replenishing the MP required the player to successfully block an enemy attack. The better the block, the more MP regained. You could also replenish some MP by attacking with a simple punch effectively. Very neat way to manage ...

Comment In: [Blog - 09/04/2014 - 07:18]

Looks like you may be ...

Looks like you may be infringing on Amazon 's patent on taking photos of objects with a white background. r n r nGreat article otherwise. :

Comment In: [News - 08/29/2014 - 07:23]

I am trying to figure ...

I am trying to figure out what the major feature differences between the DS and DSi were that would have fractured the gaming community, but come up empty. A second camera, an SD card slot and access to the eShop are hardly equivalent to a faster CPU, a second analog ...

Comment In: [News - 08/29/2014 - 05:59]

I wouldn 't say I ...

I wouldn 't say I have ever complained about it, but it is one of the reasons why I have never bought anything through Steam. r n r nI prefer services like GOG and Humble Bundle which make an effort to ensure the software runs on a vast majority of ...

Comment In: [News - 08/26/2014 - 01:30]

I was going to point ...

I was going to point out Legend of Zelda Oracle of Seasons and Oracle of Ages as something that predates this patent, but those are Capcom games and came out a year before the patent. So they could be a part of the basis Capcom claims for this patent. In ...