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Blogs

E McNeill's Blog   Expert Blogs

E McNeill is a game designer who has worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. He has also independently released the minimalistic RTS Auralux.

 

More at http://www.emcneill.com and https://twitter.com/#!/E_McNeill

Expert Blogs

Good at Heart: In Defense of the Indie Community  Featured Blogs
Posted by E McNeill on Tue, 14 May 2013 07:47:00 EDT in Indie
A response to Kurt Bieg's critique.
Read More... | 15 Comments

Why I Am Making Games  Featured Blogs
Posted by E McNeill on Tue, 07 May 2013 07:04:00 EDT in Indie
A reflection inspired by Noel Llopis's GDC microtalk.
Read More... | 3 Comments

The Agony of Rereading a Younger Self  Featured Blogs
Posted by E McNeill on Wed, 01 May 2013 08:26:00 EDT in Design
"Look, you’re talking about work you may love … I’m talking about work that I loathe …"
Read More... | 6 Comments

Awe of the Indies  Featured Blogs
Posted by E McNeill on Mon, 11 Mar 2013 05:18:00 EDT in Indie
A personal reflection on feeling inadequate and pursuing greatness in game design.
Read More... | 8 Comments

Kickstarter and Failure: The Futility of Doing Things Right
Posted by E McNeill on Mon, 04 Mar 2013 01:55:00 EST in Business/Marketing, Indie
One indie developer is doing all the right things, and yet his Kickstarter is on its way to failure.
Read More... | 6 Comments

Heading Off the Indie Backlash  Featured Blogs
Posted by E McNeill on Tue, 26 Feb 2013 10:04:00 EST in Indie
A backlash against indies is brewing. Don't feed into it.
Read More... | 36 Comments

[More E McNeill Blogs]   

E McNeill's Comments

Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]

Hi Danc, r n r ...

Hi Danc, r n r nI understand that you mean this to be taken as a dispassionate analysis of group psychology right , but I admit I 'm feeling a lot of judgement. You offer the inside and outside views of two examples, but even the presumably-desirable inside views are ...

Comment In: Triple Town devs' new title takes cues from a famous poem [News - 05/13/2013 - 03:46]

That would be awesome. But ...

That would be awesome. But if that were the case, I would have thought they 'd announce Scott Brodie 's involvement. They are teamed up on Highgrounds, after all.

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

Ramin: I appreciate commercial necessity, ...

Ramin: I appreciate commercial necessity, and I like your emphasis on building a more robust games industry. I just think that industry size and profit should not be our only values. I strongly believe that media shapes our culture and ourselves the pervasive and narrowly-focused pursuit of commercial success or, ...

Comment In: All GDC 2013 content live and mobile-ready on the Vault [News - 05/09/2013 - 04:31]

Mobile compatibility is very welcome ...

Mobile compatibility is very welcome Will audio recordings for GDC '13 content be made available on the Vault Store And when

Comment In: Main Points from Valve's Greenlight Developer Chat 5-7-13 [Blog - 05/07/2013 - 05:09]

You didn 't get an ...

You didn 't get an email from Valve notifying you about the chat

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

Jay: I struggle with that ...

Jay: I struggle with that line myself r nhttp://gamasutra.com/blogs/EMcNeill/20120502/169675/Is Behaviourism Evil.php

[More E McNeill Comments]   

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