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September 16, 2014
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E McNeill's Blog   Expert Blogs

 

I am an indie game designer working out of San Diego.

I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball

More at my website and Twitter.

 

Expert Blogs

Posted by E McNeill on Mon, 08 Sep 2014 03:02:00 EDT in Design, Production, Indie
A VR developer's reflection at a critical moment in the development process.


Posted by E McNeill on Wed, 03 Sep 2014 09:22:00 EDT in Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet
A developerís experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.


Posted by E McNeill on Mon, 25 Aug 2014 07:29:00 EDT in Design, Console/PC, Indie
A dev journal of how a terrible tutorial was made not-so-terrible.


Posted by E McNeill on Mon, 18 Aug 2014 05:50:00 EDT in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.


Posted by E McNeill on Mon, 11 Aug 2014 03:47:00 EDT in Design, Console/PC, Indie
"Rich gameplay is just a big pile of secrets."


Posted by E McNeill on Sat, 02 Aug 2014 09:30:00 EDT in Programming, Production, Indie
One developerís tribute to Unityís Asset Store.



E McNeill's Comments

Comment In: [News - 09/05/2014 - 11:48]

I really appreciate that Kris ...

I really appreciate that Kris is trying to help explain the context of Leigh 's article to those who might misunderstand it. As someone who knows and appreciates her writing, her article sounded hurt or frustrated to me, but ultimately coming from a place of love and passion for games. ...

Comment In: [Blog - 09/03/2014 - 09:22]

Samsung has indicated that you ...

Samsung has indicated that you 'll be able to get through a full-length movie , so I 'm guessing somewhere over 2 hours, but it will depend on the software 's efficiency.

Comment In: [News - 09/04/2014 - 03:29]

At Steam Dev Days, Abrash ...

At Steam Dev Days, Abrash made the point that you didn 't need realistic or detailed graphics to achieve presence. He consistently achieved presence on the prototype Valve HMD using software that was just a box with random screenshots pasted onto it as textures. r n r nA lot of ...

Comment In: [Blog - 08/25/2014 - 07:29]

I 've been running playtests, ...

I 've been running playtests, and the tutorial has definitely been getting more effective. Actually, most of the complaints about the tutorial come from me, rather than directly from players, although it also seems that they 're enjoying it more.

Comment In: [Blog - 08/18/2014 - 05:50]

Actually, the hot rumor right ...

Actually, the hot rumor right now is that Oculus is going to announce some sort of motion controls soon. I 'm waiting for them

Comment In: [Blog - 07/28/2014 - 05:47]

Thanks I 'm planning to ...

Thanks I 'm planning to release the game alongside the commercial release of the Oculus Rift, but I don 't know when that will be. I took these screenshots with a special version of the game I use for screenshots, trailers, and quick debugging, but I plan to keep it ...