E McNeill's Blog
I am an indie game designer working out of San Diego.
I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball.
More at my website and Twitter.
A VR developer's reflection at a critical moment in the development process.
A developerís experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.
A dev journal of how a terrible tutorial was made not-so-terrible.
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.
"Rich gameplay is just a big pile of secrets."
One developerís tribute to Unityís Asset Store.
E McNeill's Comments
[News - 09/05/2014 - 11:48]
I really appreciate that Kris ...
I really appreciate that Kris is trying to help explain the context of Leigh 's article to those who might misunderstand it. As someone who knows and appreciates her writing, her article sounded hurt or frustrated to me, but ultimately coming from a place of love and passion for games. ...
[Blog - 09/03/2014 - 09:22]
Samsung has indicated that you ...
Samsung has indicated that you 'll be able to get through a full-length movie , so I 'm guessing somewhere over 2 hours, but it will depend on the software 's efficiency.
[News - 09/04/2014 - 03:29]
At Steam Dev Days, Abrash ...
At Steam Dev Days, Abrash made the point that you didn 't need realistic or detailed graphics to achieve presence. He consistently achieved presence on the prototype Valve HMD using software that was just a box with random screenshots pasted onto it as textures. r n r nA lot of ...
[Blog - 08/25/2014 - 07:29]
I 've been running playtests, ...
I 've been running playtests, and the tutorial has definitely been getting more effective. Actually, most of the complaints about the tutorial come from me, rather than directly from players, although it also seems that they 're enjoying it more.
[Blog - 08/18/2014 - 05:50]
[Blog - 07/28/2014 - 05:47]
Thanks I 'm planning to ...
Thanks I 'm planning to release the game alongside the commercial release of the Oculus Rift, but I don 't know when that will be. I took these screenshots with a special version of the game I use for screenshots, trailers, and quick debugging, but I plan to keep it ...