I am an indie game designer working out of San Diego.
I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball.
More at my website and Twitter.
After the VR Jam, I'm convinced that the Oculus Rift is a perfect opportunity for indies.
Ethics matter in game design, but it's not about F2P.
I funded my indie game development from my savings account. A response to Gamasutra's call for blogs on game funding.
We recognize the difference between high art and low art in other media. That axis is relevant for games, too.
A postmortem of my OUYA game Bombball, including sales stats.
A response to Kurt Bieg's critique.
[News - 11/26/2013 - 10:03]
[News - 11/05/2013 - 10:53]
Looks like the article cuts ...
Looks like the article cuts off at the end r n r nI wish Soren the best of luck I totally agree that the RTS genre became too narrow and clustered for a while, and I hope he and his team find success expanding it.
[Blog - 11/04/2013 - 10:54]
[News - 10/21/2013 - 03:52]
There are a lot of ...
There are a lot of slugs and strange naked things coming up from my subconscious. r n r nI expect this to be implemented literally in their next game.
[Blog - 09/23/2013 - 08:33]
Well, that 's not my ...
Well, that 's not my issue I was trying to use good and ideal interchangeably in my comment above. r n r nI was just saying that you can 't say elegant good, since ornate or crunchy or chaotic can also be good and bad, but that 's beside the ...
[News - 09/23/2013 - 03:30]