I am an indie game designer working out of San Diego.
I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball.
More at my website and Twitter.
A rumination on creative constraints.
Why I'm doing open development on my next game.
My report on VR from Steam Dev Days.
After the VR Jam, I'm convinced that the Oculus Rift is a perfect opportunity for indies.
[News - 03/31/2014 - 04:33]
[Blog - 03/26/2014 - 04:32]
Well, Palmer said that they ...
Well, Palmer said that they got to define the milestones for Oculus http://www.reddit.com/r/oculus/comments/21cy9n/the future of vr/cgc0eoq , and Brendan Iribe has been emphasizing their effective independence in interviews http://blogs.wsj.com/digits/2014/03/25/oculus-ceo-describes-rapid-sale-to-facebook/ . Time will tell, but it looks all right so far.
[News - 02/18/2014 - 12:53]
[Blog - 02/10/2014 - 09:13]
I 'm reasonably familiar with ...
I 'm reasonably familiar with trademark law, less so with copyright. But I 'm not really arguing about the letter of the law as much as the spirit. So, yes, copyright gives you the exclusive right to make copies of your work, but why do we give people that right ...
[News - 01/31/2014 - 04:57]
I 've tried the demo ...
I 've tried the demo with the Oculus Rift, and it 's quite special. Even just flying around looking at the mountains and trees feels great, and it feels like the world is limitless.
[Blog - 01/21/2014 - 09:05]
There has been a lot ...
There has been a lot of misunderstanding and shallow analysis over this whole trademark tiff, so I 'm very glad that you 're trying to give a helpful explanation, Jas. I see that some commenters have been jumping down your throat or misreading your article, but please know that your ...