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January 16, 2019
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Devon Wiersma's Blog


Devon Wiersma is a game developer, level designer, freelance writer, student (and advocate thereof) and an all around swell fellow.

He also thinks he's funny sometimes but totally understands if you don't agree with that sentiment.




Member Blogs

Posted by Devon Wiersma on Mon, 14 May 2018 10:50:00 EDT in Business/Marketing, Design, Serious, Indie, Social/Online
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.

Posted by Devon Wiersma on Sun, 01 Apr 2018 01:22:00 EDT in Design, Programming, Production, Serious, Indie
A new graduate breaks down the pros and cons of attending a post-secondary school game design program, as well as advice on what students can do to prepare for the future.

Posted by Devon Wiersma on Fri, 01 Dec 2017 10:01:00 EST in Design, Production, Indie
In the second dev log from the time-trial arcade game "Bea the Bullet" we look at how we failing in our early decisions helped us plot a path forward.

Posted by Devon Wiersma on Fri, 10 Nov 2017 09:11:00 EST in Design, Serious, Indie
A postmortem on a WWII historical narrative game, discussing the importance of designing around players and their expectations.

Posted by Devon Wiersma on Fri, 27 Oct 2017 01:19:00 EDT in Design, Production, Serious, Indie
A postmortem on a historical narrative game and why research is an integral part of the process in order to avoid misinforming your players

Posted by Devon Wiersma on Mon, 25 Sep 2017 09:19:00 EDT in Design, Indie
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles

Devon Wiersma's Comments

Comment In: [Blog - 10/27/2017 - 01:19]

Glad you enjoyed the article ...

Glad you enjoyed the article Will It was definitely a prototype I 'm hoping to build on again in the future :