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David Serrano's Comments

Comment In: [News - 06/03/2014 - 03:40]

By cramming that small team ...

By cramming that small team into an even smaller room -- Eriksson claims all nine Gone North employees and one intern work out of an office built for two -- Gone North has effectively developed its debut game by committee, with a little help from Goat Simulator developer Coffee Stain ...

Comment In: [Blog - 05/20/2014 - 03:18]

When you decided to develop ...

When you decided to develop the game, was the primary goal to make money Or was it to create the best game possible based on your standards If it was the latter, it wasn 't a mistake to exclusively focus on development and polishing. But based on your bio, it ...

Comment In: [Blog - 05/05/2014 - 07:24]

Very cool ...

Very cool

Comment In: [Blog - 05/06/2014 - 05:30]

I think a big part ...

I think a big part of the problem is development team members and studio execs seem to be disconnected from the fact that the comments, claims and promises they make about games to the media, and or through social media can have a greater impact on consumer expectations than the ...

Comment In: [Blog - 04/30/2014 - 02:14]

Did From Software and Namco ...

Did From Software and Namco Bandai Games earned a higher than expected ROI on Dark Souls Yes. But don 't gloss over the fact that they earned the ROI exclusively through sales to 0.8 percent of the core audience across all platforms. Because the truth behind all of the claims ...

Comment In: [Blog - 04/22/2014 - 07:45]

This is slightly off topic ...

This is slightly off topic but I have a question about the grey area between games and gamification. r n r nIf a game is a form and a subset of play, and if gamification is the use of game-play mechanics for non-play and non-game applications... if the rules and ...

Comment In: [Blog - 04/03/2014 - 09:11]

Huizinga 's second characteristic of ...

Huizinga 's second characteristic of play is: play is not ordinary or real life. Unfortunately, I suspect most designers have either been taught or have mistakenly interpreted this to mean games cannot be about ordinary or real life. Games like Gone Home, and virtual worlds like Second Life prove they ...

Comment In: [Blog - 03/27/2014 - 11:06]

I think designers and developers ...

I think designers and developers in all segments of the market should do everything possible to prevent this from happening: https://www.youtube.com/watch v YWyCCJ6B2WE r n r nBecause after the illusion that a game is an inanimate, impartial, unbiased thing is broken, players will stop blaming the game or system when ...

Comment In: [News - 02/19/2014 - 12:05]

I was implying they choose ...

I was implying they choose to share information with a respected journalist for reasons which have nothing to do with spreading rumors.

Comment In: [Blog - 02/04/2014 - 02:38]

If Iwata said the goal ...

If Iwata said the goal of the initiative was to expand the business to a new blue ocean, he wasn 't using an analogy. He was literally referring to the name of the business strategy book he 's based Nintendo 's strategy on since he became CEO. r n r ...

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