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David Serrano's Comments

Comment In: [Blog - 01/22/2014 - 03:12]

If you showed the Trademark ...

If you showed the Trademark Trial and Appeal Board Judge who very likely does not play video games a side by side comparison of Candy Crush and Bejeweled in their entirety, could he or she objectively rule that Candy Crush is a completely original or distinctly different product which on ...

Comment In: [News - 01/20/2014 - 03:34]

What happens when developers start ...

What happens when developers start using alternate spellings of the word Would a game released in a different genre that has the word Candi, Candie, Kandy or Kandi in the title constitute a violation of King 's copyright

Comment In: [Blog - 01/07/2014 - 11:36]

@Michael Joseph r n r ...

@Michael Joseph r n r nIn my experience it 's very difficulty to help co-workers address, let alone improve on a weakness if you haven 't worked with them for many years and or, you are in a supervisory position.

Comment In: [Blog - 01/09/2014 - 12:31]

I had a similar journey ...

I had a similar journey with World of Warcraft, but I didn 't turn to the dark side lol. After leveling up two toons to level 90 in PvE, I realized the game simply wasn 't designed to accommodate the difficulty or gameplay preferences of players like myself after level ...

Comment In: [Blog - 01/07/2014 - 11:14]

So how would you classify ...

So how would you classify gameplay which photo-realistically duplicates the real world but applies unrealistic physics and or behaviors to actions to increase the level of difficulty or challenge The driving / flying / vehicle and player physics in GTA V are a good example of what I 'm asking ...

Comment In: [Blog - 01/08/2014 - 09:09]

Beyond being fascinating, this article ...

Beyond being fascinating, this article should be turned into a case study for MBA students and futurists. Because in his attempt to predict the future of arcades, Porch inadvertently predicted the theme park inspired future of Las Vegas and the emergence of arena - park based games like Laser Tag ...

Comment In: [Blog - 12/30/2013 - 03:53]

I highly recommend Chris Bateman ...

I highly recommend Chris Bateman 's book: 21st Century Game Design. The title was slightly misleading as the book was primarily about player models, psychology, behavioral science and how to apply them to design. And Bart Stewart wrote a definitive guide of existing player models and proposed combining them all ...

Comment In: [News - 12/30/2013 - 04:16]

I 'd also like to ...

I 'd also like to bring the game to a few other platforms, and make my game engine a little more port-able, he adds. There 's a lot of things I could do. r n r nPlease... pretty please bring it to OS X

Comment In: [Blog - 12/23/2013 - 04:55]

Do you remember playing a ...

Do you remember playing a game that was extremely difficult to complete Imagine that you lose your progress. That would be dramatic In general, things that are hard to achieve have more value than easier ones. No fancy science here I guess. r n r nWith all due respect... as ...

Comment In: [Blog - 12/12/2013 - 03:02]

Sequels don t have to ...

Sequels don t have to aim to make their precursors obsolete, and they don t have to compete with a beloved precedent. Sequels are at their strongest when they go somewhere unexpected. r n r nThe problem with taking sequels in new or unexpected directions is the previous title combined ...

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