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Blogs

David Maletz's Member Blogs

What is an Indie Game Developer?
Posted by David Maletz on Thu, 15 Nov 2012 08:09:00 EST in Indie
Indie to me just means that I follow my vision and don't let producers, money, or anything else get in the way of it.
Read More... | 1 Comments

The Artistic Computer?  Featured Blogs
Posted by David Maletz on Fri, 26 Oct 2012 04:40:00 EDT in Indie, Programming
Can computers learn to be creative? My experiments applying machine learning to games.
Read More... | 12 Comments

On Starting a New Game Project
Posted by David Maletz on Wed, 24 Oct 2012 08:06:00 EDT in Indie
When starting development on my newest project Havencall, I did a lot of things differently than for games I worked on in the past, learning from my mistakes. In this post, I explain what changes I made, and why.
Read More... | 0 Comments

Announcing Havencall
Posted by David Maletz on Fri, 12 Oct 2012 01:50:00 EDT in Indie, Design
After setting up an indie development team and finishing the animation toolkit VIDE, I'd like to announce our first major game title, Havencall.
Read More... | 0 Comments

Four Tricks to Improve Game Balance  Featured Blogs
Posted by David Maletz on Thu, 13 Sep 2012 06:41:00 EDT in Indie, Design
Having trouble finding the balance between frustratingly hard and boringly easy? This blog post could help...
Read More... | 7 Comments

Completion of VIDE
Posted by David Maletz on Sat, 08 Sep 2012 01:39:00 EDT in Art, Indie, Programming
The VIDE animation editor is complete, and Fancy Fish Games already has already started our first game using it!
Read More... | 0 Comments

What Makes a Game Fun?
Posted by David Maletz on Tue, 31 Jul 2012 01:02:00 EDT in Design
Every game developer wants to know what makes a game fun. Here are my thoughts on the subject.
Read More... | 0 Comments

VIDE - Vectorized Image Deformation Engine
Posted by David Maletz on Fri, 27 Jul 2012 04:56:00 EDT in Programming, Art, Indie
How to create animations for games by deforming a vectorized image, and my new tool, VIDE, which does just that.
Read More... | 0 Comments

Dynamic vs Static Rendering  Featured Blogs
Posted by David Maletz on Sat, 08 Jan 2011 07:10:00 EST in Programming
To precompute, or not to precompute? Does the quality of precomputing illumination outweigh the ability to make dynamic and flexible scenes?
Read More... | 5 Comments

The Masochistic Programmer
Posted by David Maletz on Tue, 28 Dec 2010 08:30:00 EST in Programming
An introduction to me, the game engine I'm developing, and why I call myself the masochistic programmer.
Read More... | 8 Comments

[Previous David Maletz Blogs]   

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