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David Maletz's Member Blogs
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What is an Indie Game Developer? |
| Posted by David Maletz on Thu, 15 Nov 2012 08:09:00 EST in
Indie
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| Indie to me just means that I follow my vision and don't let producers, money, or anything else get in the way of it. |
| Read More... | 1 Comments |
The Artistic Computer?  |
| Posted by David Maletz on Fri, 26 Oct 2012 04:40:00 EDT in
Indie,
Programming
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| Can computers learn to be creative? My experiments applying machine learning to games. |
| Read More... | 12 Comments |
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On Starting a New Game Project |
| Posted by David Maletz on Wed, 24 Oct 2012 08:06:00 EDT in
Indie
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| When starting development on my newest project Havencall, I did a lot of things differently than for games I worked on in the past, learning from my mistakes. In this post, I explain what changes I made, and why. |
| Read More... | 0 Comments |
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Announcing Havencall |
| Posted by David Maletz on Fri, 12 Oct 2012 01:50:00 EDT in
Indie,
Design
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| After setting up an indie development team and finishing the animation toolkit VIDE, I'd like to announce our first major game title, Havencall. |
| Read More... | 0 Comments |
Four Tricks to Improve Game Balance  |
| Posted by David Maletz on Thu, 13 Sep 2012 06:41:00 EDT in
Indie,
Design
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| Having trouble finding the balance between frustratingly hard and boringly easy? This blog post could help... |
| Read More... | 7 Comments |
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Completion of VIDE |
| Posted by David Maletz on Sat, 08 Sep 2012 01:39:00 EDT in
Art,
Indie,
Programming
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| The VIDE animation editor is complete, and Fancy Fish Games already has already started our first game using it! |
| Read More... | 0 Comments |
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What Makes a Game Fun? |
| Posted by David Maletz on Tue, 31 Jul 2012 01:02:00 EDT in
Design
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| Every game developer wants to know what makes a game fun. Here are my thoughts on the subject. |
| Read More... | 0 Comments |
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VIDE - Vectorized Image Deformation Engine |
| Posted by David Maletz on Fri, 27 Jul 2012 04:56:00 EDT in
Programming,
Art,
Indie
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| How to create animations for games by deforming a vectorized image, and my new tool, VIDE, which does just that. |
| Read More... | 0 Comments |
Dynamic vs Static Rendering  |
| Posted by David Maletz on Sat, 08 Jan 2011 07:10:00 EST in
Programming
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| To precompute, or not to precompute? Does the quality of precomputing illumination outweigh the ability to make dynamic and flexible scenes? |
| Read More... | 5 Comments |
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The Masochistic Programmer |
| Posted by David Maletz on Tue, 28 Dec 2010 08:30:00 EST in
Programming
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| An introduction to me, the game engine I'm developing, and why I call myself the masochistic programmer. |
| Read More... | 8 Comments |
[Previous David Maletz Blogs]
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