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October 17, 2018
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David Craddock's Blog

 

I write books about the games industry - its history, its culture, its people, and of course, the games. Check them out at www.davidlcraddock.com, facebook.com/davidlcraddock, and @davidlcraddock on Twitter.

 

Member Blogs

Posted by David Craddock on Tue, 16 Oct 2018 11:41:00 EDT in Design, Programming, Art, Console/PC, Indie
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.


Posted by David Craddock on Mon, 08 Oct 2018 04:08:00 EDT in Design, Programming, Production, Console/PC
Tim Cain, Brian Fargo, and other Interplay developers reveal the origins of Fallout's S.P.E.C.I.A.L. attribute system in an excerpt from "Beneath a Starless Sky."


Posted by David Craddock on Fri, 06 Jul 2018 11:04:00 EDT in Design, Programming, Production, Art, Console/PC
A combination of late-morning showers and customizing StarCraft's research trees had major design consequences for Diablo 2.


Posted by David Craddock on Tue, 09 Feb 2016 01:52:00 EST in Design, Programming, Indie, Smartphone/Tablet
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.


Erich Schaefer and Travis Baldree reveal the tricks they used to make Rebel Galaxy appear larger than it really is, and discuss their reasoning for developing a traditional product in space choked with microtransactions and free-to-play games.


Posted by David Craddock on Thu, 17 Dec 2015 01:27:00 EST in Audio, Design, Programming, Production, Art, Console/PC, Indie
Double Damage Games co-founders Erich Schaefer and Travis Baldree employ an off-the-cuff style to create the look and feel of Rebel Galaxys ships, combat, and grungy, space-cowboy setting.



David Craddock's Comments

Comment In: [Blog - 10/30/2015 - 12:43]

I agree, John. If you ...

I agree, John. If you 're interested, this week 's chapter gets into the meat of GK2 's production: acting, blue screen, wolves on the set--everything but the kitchen sink It was rendered in post.

Comment In: [Blog - 08/10/2015 - 01:21]

I think you could make ...

I think you could make that case, Felipe. Though I didn 't cover any of the PLATO RPGs in Dungeon Hacks. I tried to limit the scope to the who 's-who of the genre, the games that got their fingerprints all over the genre 's DNA. Chapter 1 covers Beneath ...

Comment In: [Blog - 10/30/2013 - 10:52]

I hope you enjoy it, ...

I hope you enjoy it, Peter It 's the first in a trilogy, so there 's plenty more information and stories coming down the road.