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Daniele Giardini's Blog

 

I am Demigiant. I code & play interactive stuff and games, write & draw comics, have a semi-maintained development blog.

 

Member Blogs

Posted by Daniele Giardini on Sun, 24 Feb 2013 11:31:00 EST in Programming, Indie
A guide to implement Kongregate badges via Unity


A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic.


Posted by Daniele Giardini on Fri, 11 May 2012 07:12:00 EDT in Programming, Indie, Smartphone/Tablet
The design patterns I'm using to develop my current cross-platform game via Unity (Journeyballs): a mix of centralized approach and aggregation.



Daniele Giardini's Comments

Comment In: [Blog - 11/18/2014 - 01:51]

Very sorry for you guys, ...

Very sorry for you guys, and very angry about this. Hope this is widely reported and some shitstorm hits them.

Comment In: [News - 06/21/2012 - 06:56]

Gamasutra published 4 articles concerning ...

Gamasutra published 4 articles concerning Kickstarter, written by Gamasutra 's News Editors. Two of them were focused on new alternatives to it, while the other two this one and the previous were incredibly one-sided. Maybe it 's the terrible heat here that 's confusing me, and I 'm sorry if ...

Comment In: [News - 06/11/2012 - 12:07]

Wow, Eric, I don 't ...

Wow, Eric, I don 't know how you can see it so pessimistically. I would 've thought 10 of success would 've been great, but: 43 Awesome And only 8.5 percent of funded campaigns have received more than double their initial target ... that looks a low percentage to you ...

Comment In: [Blog - 05/15/2012 - 04:24]

Insigthful and precise Didn 't ...

Insigthful and precise Didn 't buy it too, and am soooo happy about it.