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May 20, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
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Amazon Game Studios
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Blogs

Daneel Filimonov's Comments

Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]

I think most publishers need ...

I think most publishers need to take the time to look beyond their office desks and maybe.. you know.. actually see for themselves the kinds of people playing games these days. Rather than assuming an outdated demographic prejudice. Then perhaps the game industry can mature, if not even a little ...

Comment In: Video: Brian Moriarty's 'Apology for Roger Ebert' [News - 02/27/2013 - 02:50]

I think Moriarty makes quite ...

I think Moriarty makes quite a statement. And he 's got me thinking Games aren 't art just like works of art aren 't games. It 's the context of the medium games IN art/art IN games that make it what it is. A game can be based purely on ...

Comment In: Realism in Gaming [Blog - 02/16/2013 - 09:41]

Indeed, realism seems to be ...

Indeed, realism seems to be an abstract concept when relating it to games. Consider this if games were so realistic we couldn 't tell the difference between it and reality, would it still be considered a game I think not, and the reason behind this is that we cannot possibly ...

Comment In: Video: Designing puzzles that make players feel smart [News - 02/11/2013 - 01:32]

Indeed, that particular puzzle you ...

Indeed, that particular puzzle you speak of was intended to be unconventional. I think part of the fun of making and playing puzzles, especially first-person is to consider every aspect of the game as a viable mechanic ie. the wall looping or even surf maps in CS/CSS , even when ...

Comment In: Gabe Newell's vision for Steam: More choice, more democracy, less Greenlight [News - 02/06/2013 - 03:14]

I think Greenlight was an ...

I think Greenlight was an inevitable stage for Steam to go through. Of course, part of this is because Valve had yet to experience what it was like to have the customer choose what should and shouldn 't be on Steam. I hope Valve figures this out I 'm sure ...

Comment In: 'Lackluster' Resident Evil 6 impacts Capcom's sales growth [News - 02/04/2013 - 06:40]

The irony of it all ...

The irony of it all is the reason they make money to make more games, to make money, to make more games etc., ad nauseam. If Capcom just stuck to one game and focused all their energy into it, perhaps it would surpass mediocre or below-average reviews.

Comment In: Q&A: Crytek owns Homefront - so now what? [News - 01/28/2013 - 11:39]

By the end of the ...

By the end of the process, we were bidding against the stalking horse bidder for the last few rounds. But in the end, that worked fine. r n r nIt all worked out for them in the end. r n r nEdit: Misinterpreted what stalking-horse bids are, my bad

Comment In: ‘The best zoo in the universe’ – a 1997 interview with Valve’s Marc Laidlaw [Blog - 01/27/2013 - 09:51]

It 's sort of freaky ...

It 's sort of freaky to see some of Marc 's visions from the past happen to come true. But I guess he 's got good foresight :P

Comment In: Video: Gender in game storytelling - writing the unsung experiences [News - 01/21/2013 - 03:47]

Perhaps there is too much ...

Perhaps there is too much emphasis or focus on the character ie. a female protagonist rather than the world around her or the world in general. In this case the only games that manage to pull off such story are MMOs where everyone and no one is special.

Comment In: The mysterious Quake-inspired game from the dev behind Dustforce [News - 01/22/2013 - 05:09]

Interesting visuals, and the randomized ...

Interesting visuals, and the randomized dungeon concept is nice. I LIKE Can 't wait to see more of this

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