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Daneel Filimonov's Comments

Comment In: [News - 09/25/2014 - 09:46]

Remember, this isn 't the ...

Remember, this isn 't the end-product of the tech, this is simply a showcase of the fidelity of it. Of course, you will very likely have environments that are moving and feel dynamic, but this tech isn 't that far just yet.

Comment In: [Blog - 09/23/2014 - 02:46]

@Andrew This definitely seems to ...

@Andrew This definitely seems to be true. Say you look at a curators ' list, you will see several games. Some popular, others not so much. From here, you go to a game, and see through that game, other curators whom have games on their list some popular, others again ...

Comment In: [News - 07/16/2014 - 03:33]

Great article Thanks for the ...

Great article Thanks for the insight :

Comment In: [News - 07/03/2014 - 02:46]

Yea, most likely a designer ...

Yea, most likely a designer 's block scenario. Hard to be in one place and stay creative, especially for so long.

Comment In: [News - 05/28/2014 - 06:18]

In a way, I fear ...

In a way, I fear the day when games sold at full price will be a rarity.

Comment In: [Blog - 05/22/2014 - 10:00]

This right here. I was ...

This right here. I was playing Diablo 3 a few weeks ago with my level 70 monk. Without checking any guides or following a meta , I deduced that stacking/having skills oriented in white damage your total damage output which is shown in your character sheet/stats or skills that concentrated ...

Comment In: [News - 04/01/2014 - 04:17]

I 'm sure the departure ...

I 'm sure the departure was mutual as well, Valve isn 't the kind of company to hold grudges on who stays and who leaves.

Comment In: [Blog - 04/25/2014 - 02:08]

Good stuff. I definitely think ...

Good stuff. I definitely think macro-randomness is the way to go. Adding additional variables to be randomized separately definitely makes it even better. One thing I noticed in some games that use randomization in these terms is that it 's mostly aesthetic randomness rather than game-changing randomness. I think GTA: ...

Comment In: [Blog - 04/17/2014 - 01:51]

Here 's a possibility You ...

Here 's a possibility You can discover gem-ness of a game by the following for example : r n- How many people have bought/played the game r n- How the popularity of the game is compared to its tags/genre r n- How rare unique or common the tags/genre are/is r ...

Comment In: [News - 04/16/2014 - 04:42]

I 'd rather have the ...

I 'd rather have the curators of a platform be the ones leading it, than them being under the mercy of those that they serve.

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