Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 30, 2016
arrowPress Releases
April 30, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Daneel Filimonov's Comments

Comment In: [News - 02/03/2015 - 04:13]

I don 't think holding ...

I don 't think holding hands necessarily implies that the player is an idiot or a child. Actually, at least for me it seems to imply an intimacy between the player and the designer of the experience. If you hold someone 's hand, you 're making intimate contact with them. ...

Comment In: [Blog - 12/09/2014 - 01:01]

Do people really buy games ...

Do people really buy games because the graphics look hyper-realistic Do publishers say, Do whatever you want with systems and AI and all that jazz, but make sure the graphics are top-notch I 've always wondered what a 50 plus million dollar game would look like if 90 of the ...

Comment In: [Blog - 10/31/2014 - 01:40]

I think this is more ...

I think this is more of a scenario of the average user not being savvy enough or at least, not to the same degree as us developers to understand the dynamics that the industry and in particular, the mobile market goes through on an almost-daily basis. r n r nAs ...

Comment In: [News - 10/21/2014 - 04:11]

Well, whatever the case, it ...

Well, whatever the case, it 's not exactly acceptable behavior. For all we know, Gabe could have nothing to do with this, so in fact, he literally was targeted for no other reason that because he 's a figurehead for Valve and takes all the flak and love from the ...

Comment In: [Blog - 10/09/2014 - 06:01]

Exactly. If anything, it 's ...

Exactly. If anything, it 's just fragmenting the information more which can be both good and bad .

Comment In: [News - 10/03/2014 - 02:39]

I wouldn 't be surprised ...

I wouldn 't be surprised if he started running a Twitch.tv or Hitbox channel instead, at some point.

Comment In: [News - 10/03/2014 - 04:01]

As someone who 's also ...

As someone who 's also striving to create narrative-based First-Person game, this really hits home. I can definitely see how narrative is much more difficult to settle with players than just simple running and gunning mechanics. With narrative, the progress is more subtle and more based on the player 's ...

Comment In: [Blog - 09/29/2014 - 01:05]

Amongst that 95 are some ...

Amongst that 95 are some of the greatest works in our medium, but that doesn t mean they get to cut in line. That s the true fate of our Art form now no matter what sorting systems we put in place. Hell, it 's the fate of all Art ...

Comment In: [News - 09/30/2014 - 04:57]

Seems almost like they were ...

Seems almost like they were trying to start another debacle similar to what happened with Valve when they were working on Half-Life 2.

Comment In: [Blog - 09/23/2014 - 09:06]

I think games, like other ...

I think games, like other media, are completely subjective works. Regardless of what the creator wants you to think of it, the reality is that the end-user is usually the one responsible for attributing whatever it is they want to, to the work. In the end though, it 's all ...

[Previous] | [Next]