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Daneel Filimonov's Comments

Comment In: [Blog - 04/17/2014 - 01:51]

Here 's a possibility You ...

Here 's a possibility You can discover gem-ness of a game by the following for example : r n- How many people have bought/played the game r n- How the popularity of the game is compared to its tags/genre r n- How rare unique or common the tags/genre are/is r ...

Comment In: [News - 04/16/2014 - 04:42]

I 'd rather have the ...

I 'd rather have the curators of a platform be the ones leading it, than them being under the mercy of those that they serve.

Comment In: [News - 02/28/2014 - 10:00]

Ironically, the series was created ...

Ironically, the series was created by a studio in a nation Japan that accepts your sexuality, whatever it may be. They don 't point it out, they don 't outcast them, they don 't behave specially towards them, they just accept it. So it doesn 't matter whether or not ...

Comment In: [Blog - 02/18/2014 - 10:55]

It seems to me that ...

It seems to me that all technologically-based industries are changing at such a pace due to the so-called technological singularity. We are but a part of that change and we are all feeding off of each others advances ie. better TV resolutions better consoles with greater processing, etc. .

Comment In: [Blog - 02/12/2014 - 02:14]

The gist of what was ...

The gist of what was presented to the indies at dev days is not to copy Valve 's ideology but to take what works for you and implement it in such a way as to require less up-keep for more content. In other words, you let the player do the ...

Comment In: [News - 02/11/2014 - 04:01]

That 's quite unfortunate. It ...

That 's quite unfortunate. It seems Turtle Rock is focused more on honing their franchise as opposed to working on the tech side of things this is by no means bad . Good for them I guess

Comment In: [Blog - 02/06/2014 - 06:18]

This is an awesome article, ...

This is an awesome article, thanks for posting this Tomas I love such a minimalist art style, it really gives focus to silhouettes and pure forms. Even if this article is focused on Unity, I think this may help others realize the simple yet effective shading and rendering techniques you ...

Comment In: [Blog - 01/28/2014 - 08:59]

This is great Thanks for ...

This is great Thanks for these links Andy :

Comment In: [News - 01/24/2014 - 03:57]

The only people King is ...

The only people King is fooling is themselves. It 's funny to think that anything that happens in the developer community goes unnoticed. It 's better to man up and fess up to things like this rather than to act all innocent and PR-like and try to make it go ...

Comment In: [News - 01/10/2014 - 06:15]

It is a poor workman ...

It is a poor workman who blames his tools. Would have been less costly for SK to just keep their mouth closed, it seems.

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