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Daneel Filimonov's Comments

Comment In: [Blog - 12/09/2014 - 01:01]

Do people really buy games ...

Do people really buy games because the graphics look hyper-realistic Do publishers say, Do whatever you want with systems and AI and all that jazz, but make sure the graphics are top-notch I 've always wondered what a 50 plus million dollar game would look like if 90 of the ...

Comment In: [Blog - 10/31/2014 - 01:40]

I think this is more ...

I think this is more of a scenario of the average user not being savvy enough or at least, not to the same degree as us developers to understand the dynamics that the industry and in particular, the mobile market goes through on an almost-daily basis. r n r nAs ...

Comment In: [News - 10/21/2014 - 04:11]

Well, whatever the case, it ...

Well, whatever the case, it 's not exactly acceptable behavior. For all we know, Gabe could have nothing to do with this, so in fact, he literally was targeted for no other reason that because he 's a figurehead for Valve and takes all the flak and love from the ...

Comment In: [Blog - 10/09/2014 - 06:01]

Exactly. If anything, it 's ...

Exactly. If anything, it 's just fragmenting the information more which can be both good and bad .

Comment In: [News - 10/03/2014 - 02:39]

I wouldn 't be surprised ...

I wouldn 't be surprised if he started running a Twitch.tv or Hitbox channel instead, at some point.

Comment In: [News - 10/03/2014 - 04:01]

As someone who 's also ...

As someone who 's also striving to create narrative-based First-Person game, this really hits home. I can definitely see how narrative is much more difficult to settle with players than just simple running and gunning mechanics. With narrative, the progress is more subtle and more based on the player 's ...

Comment In: [Blog - 09/29/2014 - 01:05]

Amongst that 95 are some ...

Amongst that 95 are some of the greatest works in our medium, but that doesn t mean they get to cut in line. That s the true fate of our Art form now no matter what sorting systems we put in place. Hell, it 's the fate of all Art ...

Comment In: [News - 09/30/2014 - 04:57]

Seems almost like they were ...

Seems almost like they were trying to start another debacle similar to what happened with Valve when they were working on Half-Life 2.

Comment In: [Blog - 09/23/2014 - 09:06]

I think games, like other ...

I think games, like other media, are completely subjective works. Regardless of what the creator wants you to think of it, the reality is that the end-user is usually the one responsible for attributing whatever it is they want to, to the work. In the end though, it 's all ...

Comment In: [News - 09/25/2014 - 09:46]

Remember, this isn 't the ...

Remember, this isn 't the end-product of the tech, this is simply a showcase of the fidelity of it. Of course, you will very likely have environments that are moving and feel dynamic, but this tech isn 't that far just yet.

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