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April 20, 2014
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April 20, 2014
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Curtiss Murphy's Comments

Comment In: [Blog - 04/03/2014 - 04:26]

It 's been almost a ...

It 's been almost a decade since I first read First - Break All the Rules I learned to listen to my guys, to ask questions, and to look at them differently. I used their 2nd book - Now Discover Your Strengths - though, I find that one less appealing ...

Comment In: [Blog - 04/02/2014 - 08:10]

Have you tried their newest ...

Have you tried their newest release, Boom Beach You 've done a brilliant analysis here and I wonder if it persists in their release. The new product adds the ability to skip resources, and I expect they used similar formulas here as well. And, they are initially quite generous with ...

Comment In: [Blog - 04/04/2014 - 04:51]

Be a pal. If use ...

Be a pal. If use an acronym 50 times in one paper, do us the courtesy of defining it at least once M A M A M A M A M A M A blah blah blah.

Comment In: [Blog - 03/31/2014 - 01:07]

Did you mean to write ...

Did you mean to write the game design quote of the decade Give them a clear goal, give them a simple way to achieve that goal, give them fantastic feedback, and stop there. It might be enough r n r nThat hits the first 3 requirements of Flow, which just ...

Comment In: [Blog - 04/01/2014 - 12:45]

Great read And kudos for ...

Great read And kudos for navigating through shark infested waters.

Comment In: [Blog - 03/31/2014 - 09:49]

Is this fair It 's ...

Is this fair It 's an irrelevant question. This pattern has been repeating itself on the App Store for years now. ... If you design a game and through your own internal analysis deem that it feels like a commodity, you should at least release it for free. r n ...

Comment In: [News - 03/27/2014 - 07:48]

That 's the most powerful ...

That 's the most powerful cloning discussion I 've ever read So personal. So real. Kudos to them on making one of the greatest mobile games of all time and for showing such downright awesomeness, after the fact. r n r nI 'm inspired.

Comment In: [Blog - 03/27/2014 - 01:43]

When I published my first ...

When I published my first Indie title, I was stunned how few people purchased it, even at 0.99. After a month spent scratching my head and screaming at the wall, I made my product free - as in beer - and sat there, stunned, at how fast my customer base ...

Comment In: [Blog - 03/26/2014 - 07:19]

From my seat on the ...

From my seat on the plane, squished between Jihad Joe and Living Large Larry, I texted my wife, I log u . Which is how the spell-correcter translated it. And, I was amazed by the world I live in. With a single device, I can send a text, or my ...

Comment In: [Blog - 03/25/2014 - 10:20]

Well written and solid. The ...

Well written and solid. The industry is a wilder ride than it 's ever been, which is saying a lot.

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