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April 19, 2015
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Curtiss Murphy's Comments

Comment In: [Blog - 04/01/2015 - 03:04]

Been there. Done that. Got ...

Been there. Done that. Got the scars to prove it. 1 for truth.

Comment In: [Blog - 03/31/2015 - 02:49]

Why the aversion to sales ...

Why the aversion to sales With Mobile, discounts aren 't that big for me. However with Steam, the general wisdom is that you release at full price, then you run sales of 25, 50, 75 or WHATEVER massive discount you need to generate interest. In most cases, even a whopping ...

Comment In: [Blog - 03/30/2015 - 01:01]

Short and sweet. Like your ...

Short and sweet. Like your article. Thanks for sharing, and I agree with Christopher, the sheriff looks a LOT like a bandit, especially for people with color issues. r n r nPS - In the spirit of simplifying, the word 'EVER ' is superfluous. You can remove it. r n ...

Comment In: [Blog - 03/30/2015 - 01:30]

Why 'CODEMANCER ' Given your ...

Why 'CODEMANCER ' Given your intentions, it seems an aggressive, masculine choice. Pretty far from 'Alice '. r n r nPS - As I have NO idea how to address this problem, I appreciated the author sharing this well-written research.

Comment In: [News - 03/30/2015 - 03:50]

It 's a LONG interactive ...

It 's a LONG interactive novel with a few decision points. I suppose it 's a game, though, I quit playing after a while. The phrase that comes to mind is, Less is More .

Comment In: [Blog - 03/30/2015 - 01:30]

Fantastic summary. Gives me tons ...

Fantastic summary. Gives me tons of ideas to see these simple ideas all lined up together in a row. Thanks much

Comment In: [Blog - 03/26/2015 - 02:03]

Thanks for sharing this well ...

Thanks for sharing this well written post. Good luck on your new game.

Comment In: [News - 03/26/2015 - 03:08]

The roller coaster demo is ...

The roller coaster demo is short, but it 's very intense...so people can 't do it very long under the best of circumstances. We had a reliable increase of 2 seconds, and it was a very clear trend r n r nA positive step, and a VERY long way to ...

Comment In: [Blog - 03/26/2015 - 02:03]

Great article that takes a ...

Great article that takes a nice look at the balance of skill vs pacing. I do wonder about this quote: The current marketplace is slowly demanding more skill from their games. Players are becoming fed up with re-hashed mechanics from a couple years ago. r n r nThe implication is ...

Comment In: [News - 03/20/2015 - 05:00]

Love following his work. So ...

Love following his work. So ahead of their time.

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