Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Curtiss Murphy's Comments

Comment In: [News - 08/25/2014 - 08:01]

There is no right way. ...

There is no right way. I implement prototypes, test ideas, and then discard them. Again and again, until I find one that resonates. For my most recent, I allowed 4 weeks for core gameplay, and another 8 for polish. From initial concept to submitting to the App Store, was 13 ...

Comment In: [Blog - 08/15/2014 - 09:35]

Grats and kudos My son ...

Grats and kudos My son drew art for one of our XMAS apps, though over the years, he lost interest. It was fun.

Comment In: [Blog - 08/14/2014 - 04:37]

Have you invested 15 years ...

Have you invested 15 years of your career studying this I 've experienced it with Tetris, WoW, and Malificent the iOS match-3 game . And I 've also experienced it with snowboarding, riding a bike as a kid , and the rules of chess. It 's even occurred as a ...

Comment In: [Blog - 01/15/2014 - 03:21]

So, how did it work ...

So, how did it work out Reading this months later, it seems like a bunch of good intentions, wrapped around a bad idea. I would guess that the market did NOT reward you for this, and lump it into the category of another iteration of 'try fail and improve ' ...

Comment In: [Blog - 08/14/2014 - 11:30]

May I share my own ...

May I share my own version Try Fail Improve until too good to ignore lt -- that 's my motto, which is a hybrid of Mindset Carol Dweck , Steve Martin, and Deliberate Practice Eriksen . Great article - keep failing bro r n r nGigi

Comment In: [Blog - 08/10/2014 - 02:42]

OMG, this quote Oh, one ...

OMG, this quote Oh, one last thing: don t design levels where you require players to jump from the very tip of a platform because every time you do that a little baby dies of cancer. Worth the read alone Like the simple focus of this tip.

Comment In: [Blog - 08/06/2014 - 09:02]

Is it possible they don ...

Is it possible they don 't have the right words Maybe when they asked for power ups, they were asking for something to do. To achieve Flow, you need: 1 clear goals, 2 immediate feedback, 3 no distractions, and 4 a balanced goal. It 's possible players are struggling to ...

Comment In: [Blog - 08/05/2014 - 07:35]

The 'store ' curation idea ...

The 'store ' curation idea seems pretty sound. Find a 'store ' promoter you like and buy the games they recommend. The science is that you 'll be happier, even if the game is crap... We like to do what our friends do.

Comment In: [Blog - 08/07/2014 - 03:02]

Why should Archmage be a ...

Why should Archmage be a success I loved how humble, personal, and well-told your article is. I also loved seeing your iterations through the Try Fail Improve loop - learning hard lessons about building stuff you don 't love, on platforms you don 't use, by burning bridges and friends. ...

Comment In: [Blog - 08/06/2014 - 01:29]

Thank you for writing this. ...

Thank you for writing this. 1

[Previous] | [Next]