Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 28, 2015
arrowPress Releases
February 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Curtis Turner - IceIYIaN's Comments

Comment In: [Blog - 11/12/2014 - 01:39]

You were all over the ...

You were all over the place... Platformer, dark and gritty NES graphics, a Mario / Zelda II clone, with no combat system After watching the trailer for Game1, it 's way, way, waaay more exciting than Game2. Game1 's trailer has player physics... Game2 All Game2 has is a jump, ...

Comment In: [News - 11/13/2014 - 10:37]

Wait, I 'm confused. I ...

Wait, I 'm confused. I thought you needed a Mac to compile games for iOS

Comment In: [Blog - 11/12/2014 - 01:39]

You chose a genre, the ...

You chose a genre, the sky camera view, which probably has a 85 male 21-35 demographic, with some females also probably around that age range. Mainly these games are shooters or slashers, with some puzzle-like options in say Zelda or more puzzled focused games. You 're competing with juggernauts in ...

Comment In: [News - 11/12/2014 - 03:21]

http://marketplace.xbox.com/en-US/Games/XboxIndieGames SortBy ReleaseDate r n ...

http://marketplace.xbox.com/en-US/Games/XboxIndieGames SortBy ReleaseDate r n r n3,000 XNA games on X-BoX 360. I 'd really like to see some of them ported to Windows and Windows Phone.

Comment In: [News - 11/10/2014 - 04:10]

@MonoGameTeam is MonoGame on WiiU ...

@MonoGameTeam is MonoGame on WiiU or 3DS yet r n r nBasically my game is a four viewport Legend of Zelda 1/2 NES...

Comment In: [News - 11/03/2014 - 06:51]

I think all of us ...

I think all of us XNA developers got lucky with MonoGame. I chose XNA simply because I wanted a PC game and XNA is free, also being heavily focused on making your own engine I haven 't looked at XNA engines . r n r nXNA developers have been rather ...

Comment In: [Blog - 09/18/2014 - 11:01]

So wait, you cannot even ...

So wait, you cannot even play the game That 's funny... lol.

Comment In: [Blog - 09/08/2014 - 08:43]

I paid 20 to be ...

I paid 20 to be a Windows Phone developer. Can that 20 also make me a Windows 8 It already does , X-BoX 360, and X-BoX OnE developer Why would I pay 100 to you, when I can pay 100 to get on Steam, or Android, or iPhone Valve doesn ...

Comment In: [Blog - 09/05/2014 - 03:10]

Do all of your games ...

Do all of your games use XNA / MonoGame Or have you moved to different frameworks/engines, Unity r n r nHave you tried Windows Phone 7/8 and Windows 8 It 's only 20 a year and your games probably don 't need any changes or very little changes. I don ...

Comment In: [News - 08/25/2014 - 08:01]

I remember when I first ...

I remember when I first started making Monsters of War, using Microsoft 's XNA Framework. Every once in a while, I would randomly create a new project just to test things. It was tedious and time consuming. I would copy/paste things over, rename things. I was too dumb to realize ...

[Previous] | [Next]