Colm Larkin is the founder of Gambrinous, an Irish game development company trying to find their way in the indie games market. As they work on their first game they are sharing their experiences on their game development blog and always welcome a bit of @gambrinous towards their twitter account, so don't be shy.
Valve have opened up the floodgates by Greenlighting more games for Steam than ever before. So how hard is it to get your indie game on Steam right now?
A comprehensive guide to marketing your game when time is at a premium. Of particular interest to indies & hobby gamedevs.
A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry.
[Blog - 07/07/2014 - 12:30]
[Blog - 06/11/2014 - 11:42]
Realistically I don 't think ...
Realistically I don 't think Greenlight Concepts is the place for it. Start a devlog on Tigsource instead and get some actual exposure useful feedback.
[Blog - 05/27/2014 - 09:53]
[Blog - 05/14/2014 - 11:09]
[News - 05/15/2014 - 03:37]
Good roundup Mike. It 's ...
Good roundup Mike. It 's going to be an interesting time for devs on Steam alright, but one thing hasn 't changed: you need to market your game to players yourself you need to build your own audience. This hasn 't changed in the last 10 years, and I think ...
[Blog - 05/04/2014 - 07:31]
Yep it 's interesting that ...
Yep it 's interesting that decent media mentions only lead to a smattering of votes. It is as Petrucio mentioned due to the split between where you are logged into steam and where you aren 't reading games news on your phone on the bus, for example . r n ...