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May 25, 2013
 
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Blogs

Christoph C's Comments

Comment In: A Tale of Two Talent Trees [Blog - 05/13/2013 - 03:00]

Interesting perspective, though in games, ...

Interesting perspective, though in games, isn 't all this rather about usability r n r nWhy would I feel good about a choice in a skill, when the presentation might be good, but the skill turns out to be useless or otherwise negative r n r nA skill in a ...

Comment In: Valve wants to see you sweat - in the name of game design [News - 05/07/2013 - 05:26]

I think this could be ...

I think this could be really interesting in both scenarios. For testing purposes maybe we will get the 90 of horrible interface design down to 50 or so That 'd be a great start but as well for actual gameplay. r n r nMeasuring the bodies reaction could be a ...

Comment In: EA inks exclusive deal to develop 'core' Star Wars video games [News - 05/06/2013 - 04:18]

It doesn 't need any ...

It doesn 't need any PR. r n r nIf anything, what is needed is no more PR bullshit and better products that are about the games and not pleasing half a billion maybe-customers while artificially provoking tons of problems through their awful ideas of customer treatment through DRM and ...

Comment In: See Epic's Unreal Engine 3 running in HTML5 [News - 05/02/2013 - 04:35]

something wrong there, I got ...

something wrong there, I got 40 with a way worse rig and FF as well. r n r nnotable slowdowns in the large outdoor areas, otherwise remarkable smooth.

Comment In: A Maze Indie Connect - German Indie Festival - 2nd Encounter [Blog - 05/02/2013 - 04:27]

Great event Happy I could ...

Great event Happy I could be there and help out. And the weather was surprisingly good too :

Comment In: Respecting the player's wallet [News - 04/29/2013 - 03:39]

but in general, players of ...

but in general, players of any skill and spending level can find a satisfying game experience. r n r nThat isn 't entirely true but actually is a great way to rather prove pay two win . r n r nThe Magic booster packs contained a fixed set of Mana ...

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

Fair enough Charles. r n ...

Fair enough Charles. r n r nAll in all I enjoyed your article never the less. I wouldn 't go there to over-simplify all ego-shooters and therefore disagree with you in a way, but I have my share of problems with many of them too. r n r nThanks for ...

Comment In: Gearbox Software has acquired the Homeworld franchise [News - 04/22/2013 - 03:07]

And there it died. Goodbye ...

And there it died. Goodbye Homeworld.

Comment In: Video: See where Resident Evil's creator wants to take the horror genre [News - 04/19/2013 - 12:34]

Reminds me a lot of ...

Reminds me a lot of the Silent Hill design as well as 13 Ghosts. r n r nWould be great to see some bigger production return to the value of horror.

Comment In: BioShock Infinite's Combat Mechanics Regression [Blog - 04/15/2013 - 06:00]

Yeah I didn 't go ...

Yeah I didn 't go that far this time... not worth it. r n r nAfter a while I adopted though it took away some fun out of the shooting parts. Especially since I just came from Painkiller Hell Damnation, which too utilizes the UE3 but gives absolute perfect feedback ...

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