Christian Nutt's Comments
[Blog - 02/18/2015 - 10:53]
Yeah, Dark Souls often teaches ...
Yeah, Dark Souls often teaches you by killing you, since warping back to the fire is not that big of a deal once you come to terms with that being how the game works. Monster Hunter has incredibly demonstrative/informative animations OTOH that give you insight into the effectiveness of what ...
[Blog - 02/13/2015 - 02:02]
I think the problem really ...
I think the problem really arose because he kicked off with Are you a pathological liar And when I say the problem arose I mean that he immediately put himself at odds with Molyneux in a non-productive way. I don 't think NOT asking that question from the off would ...
[News - 02/13/2015 - 04:02]
Rogue Legacy definitely has many ...
Rogue Legacy definitely has many of the trappings of the metroidvania, and was originally planned as one: r nhttp://www.destructoid.com/rogue-legacy-was-originally-a-metroid-style-game-279358.phtml r n r nThe game doesn 't FUNCTION as one, though, because of the roguelike elements -- it doesn 't push the buttons that metrodvanias push.
[Blog - 02/11/2015 - 03:39]
I find this statement rather ...
I find this statement rather perplexing: r n r n It is not a simulation of what futuristic warfare looks like. It is a tool for finding and training military leaders of the future. It is an army. r n r nLike, literally -- what does that mean How on ...
[News - 02/10/2015 - 06:02]
[News - 02/10/2015 - 07:13]
That 's fair. I really ...
That 's fair. I really meant Valve apparently agrees that things get messy in these situations, not necessarily the specifics.
[News - 02/09/2015 - 05:47]
Given that hats in TF2 ...
Given that hats in TF2 don 't confer any form of play advantage and Valve has gone on record saying that 's key to their success, if I recall correctly... no But certainly it seems feasible from a pure technical perspective thanks to the update, sure.
[Blog - 02/06/2015 - 01:35]
Best example I can think ...
Best example I can think of is probably the Suikoden series. Just finished Suikoden II, and having a home base castle to operate from pays dividends all over the design, I think.
[Blog - 02/04/2015 - 01:54]
[Blog - 02/05/2015 - 01:26]
What 's crazy about the ...
What 's crazy about the Faltar angle is that it seems like anyone with even a passing understand of the strategy game genre or even combat-based video games would have figured it out WITHOUT context. Wonder how it happened like that
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