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Blogs

Christian Nutt's Comments

Comment In: Gamasutra Blog Guidelines - Updated and open for discussion [Blog - 05/20/2013 - 02:39]

I just added a NEW ...

I just added a NEW rule to the guidelines: r n r n5. All blog accounts must be individual accounts. We do not allow company accounts. Further, each blog post must be posted by its author, under his or her name. In cases where multiple authors contribute to one post, ...

Comment In: Making 2D Games With Unity [Blog - 05/19/2013 - 02:06]

Links are disabled, sorry. People ...

Links are disabled, sorry. People will need to copy/paste. I 'll look into that as we visit upgrading the blog system soon.

Comment In: In Defense of Immersion [Blog - 05/17/2013 - 12:06]

When you say put us ...

When you say put us into a place you mean, make the player inhabit a world, rather than achieve immersion through compelling gameplay mechanics what you mean by flow there, essentially. r n r nTricky.

Comment In: New layoffs reach Trion [News - 05/17/2013 - 05:36]

Decent Its Metacritic is in ...

Decent Its Metacritic is in the 50s. Yes, Metacritic is not the be-all-end-all, but that doesn 't point to a preponderance of good reviews.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Ragnarok Odyssey Vita is quite ...

Ragnarok Odyssey Vita is quite a decent, recent Game Arts game that nobody much has talked about. It 's good fun.

Comment In: Cast Away [Blog - 05/15/2013 - 08:00]

This times infinity. ...

This times infinity.

Comment In: The Contemporariness of Game Design [Blog - 05/15/2013 - 03:31]

Yes and no, I 'd ...

Yes and no, I 'd say. I played both Final Fantasy Tactics and Vagrant Story for the first time last year. I found both of them rather daunting at the time, but if I had to pick the two best games I played in 2012, those would be 1 and ...

Comment In: Valve rolls out Steam Trading Cards [News - 05/15/2013 - 03:17]

Valve makes more money off ...

Valve makes more money off of people collecting virtual items. Here are more virtual items to collect. Pretty obvious, really.

Comment In: Thoughts on Slender: The Arrival [Blog - 05/13/2013 - 03:09]

It is often said that ...

It is often said that a really immersive game should get rid of any HUD elements. This is simply not true, and in many cases it is actually the opposite. r n r nYes, yes, yes. Please keep repeating this.

Comment In: A Tale of Two Talent Trees [Blog - 05/13/2013 - 03:00]

But with TR you get ...

But with TR you get enough points that you have to dump into skills you don 't care about just to use them up, past a certain point. Then again that 's just a function of the game 's meh design.

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