Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2014
arrowPress Releases
December 18, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Christian Nutt's Comments

Comment In: [News - 12/11/2014 - 09:28]

And a couple of nice ...

And a couple of nice posts from Yann, published in the past here: r nhttp://www.gamasutra.com/view/feature/175049/making music pugs luv beats .php r nhttp://www.gamasutra.com/blogs/YannSeznec/20130820/198453/Gentlemen Or how our most successful game is also our least profitable.php r n r nThe second one, as you can probably tell if you read the URL, goes ...

Comment In: [News - 12/11/2014 - 05:23]

Yeah, Captain Toad is lovely. ...

Yeah, Captain Toad is lovely.

Comment In: [Blog - 12/05/2014 - 03:01]

Yeah, the IBM compatible just ...

Yeah, the IBM compatible just took over in the US in the early 90s. There wasn 't much consideration of any other platform as far as PCs for the game-playing audience went even back then, starting from the 80s, even.

Comment In: [Blog - 12/01/2014 - 01:17]

You can play it, too. ...

You can play it, too. That 's one of the best ways to understand a game. I was also too old for Pokemon when it came out, but I 've had little difficulty enjoying the games -- I only really picked them up in the last few years.

Comment In: [News - 12/01/2014 - 06:26]

Well, I think the complexity ...

Well, I think the complexity issue is probably more paramount for the authors of the study because they were mostly interested in whether the participants were learning computational thinking, not how to make good games. More complexity more success in that regard, I 'm guessing. r n r nAlso, I ...

Comment In: [Blog - 11/25/2014 - 07:04]

This story popped up after ...

This story popped up after I published the blog, but it 's a must-read: r nhttp://www.siliconera.com/2014/11/26/story-fox-amiibo-nearly-won-super-smash-bros-tournament/

Comment In: [Blog - 11/26/2014 - 02:19]

Grinding has a really negative ...

Grinding has a really negative reputation in the game development community, and it 's deserved a lot of games have forced grind to artificially lengthen their playtime. r n r nBut some of my favorite memories of RPGs are of grinding. I have a really, really fond memory of spending ...

Comment In: [Blog - 11/25/2014 - 01:24]

Nice discussion. I 'd love ...

Nice discussion. I 'd love to have heard the whole conversation r n r nMega Man X may be looser and more imprecise than classic MM, but where it is really elegant is that there 's nothing wasted in the game, nothing excess. The X series balloons out of scope ...

Comment In: [News - 11/25/2014 - 06:44]

Works fine for me -- ...

Works fine for me -- click the link at the end of this story, and then click Read the paper entitled 'It 's a-me Density ' here

Comment In: [Blog - 11/21/2014 - 02:24]

The 22 figure is less ...

The 22 figure is less valuable IMO because it doesn 't say at WHAT POINT in a product 's lifespan they 're paying that amount of money. And further if it 's an average, it doesn 't tell you much, because it could be blending a number of bundles with ...

[Previous] | [Next]