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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

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Expert Blogs

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.


Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?


Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.


Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.


Posted by Christian Nutt on Fri, 20 Sep 2013 03:28:00 EDT in Business/Marketing, Console/PC
I've been concerned with the fact that Sega acquired Atlus. How will things turn out? Hard to say, but I have a lot of thoughts on the topic...


Posted by Christian Nutt on Fri, 13 Sep 2013 05:34:00 EDT in
We've implemented some changes to make our blog system better for users. Here, I'll explain how and why.



Christian Nutt's Comments

Comment In: [News - 04/14/2014 - 06:51]

It 's a simplistic way ...

It 's a simplistic way of thinking, though. Because it 's shutting down for financial reasons and because other events are becoming more inclusive, not because providing a voice and a space for queer gamers is irrelevant. r n r nIn the end it 's fine to say shouldn 't ...

Comment In: [News - 04/14/2014 - 11:30]

There was a little more ...

There was a little more in the Venture Beat story -- sounds like they kept scaling it down from the initial design as a production but the design couldn 't be scaled down, and inevitably that Didn 't Work. r n r nScope and production team mismatch, in the end... ...

Comment In: [Blog - 04/14/2014 - 05:44]

Side note: Otani 's soundtrack ...

Side note: Otani 's soundtrack for the anime Haibane Renmei is great stuff. r nhttp://smile.amazon.com/Haibane-Renmei-Soundtrack-Hanenone-Otani-composer/dp/B0000A4GEI/ref sr 1 1 s music ie UTF8 qid 1397499638 sr 1-1 keywords haibane renmei

Comment In: [Blog - 04/09/2014 - 01:35]

But even single player games ...

But even single player games that don 't change aren 't static media, either -- you learn to play better, you find a community who knows more/different things, you go back to it. That was true in the schoolyard for NES and it 's still true in the days of ...

Comment In: [News - 04/11/2014 - 05:27]

Jenny was the first PR ...

Jenny was the first PR person I worked closely with. When I started out full-time in the game industry, I was the Dreamcast editor at Gamers.com defunct for years, so don 't bother checking it and she was on the Sega account. We communicated all the time. I 've kept ...

Comment In: [Blog - 04/11/2014 - 11:33]

A lot of console games ...

A lot of console games use video to tell stories without understanding the language or pacing of film at all. Really, really terrible stuff. The most recent Castlevania game is the latest in the long line of games that do this: Interminably long videos with no focus whatsoever. A sequence ...