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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Fri, 29 May 2015 01:50:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?


Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.


Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.


Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.


Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.


Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.



Christian Nutt's Comments

Comment In: [Blog - 06/30/2015 - 01:28]

Your blog post makes it ...

Your blog post makes it sound as if Nintendo doesn 't exist. It seems like if you want to share console-style experiences with your wife, surely games like Mario or Animal Crossing are potential good candidates r n r nAnd more generally, the company 's ethos is exactly what you ...

Comment In: [Blog - 06/26/2015 - 08:17]

Neither does Brendan Iribe. Oculus ...

Neither does Brendan Iribe. Oculus is aiming at a long play.

Comment In: [News - 06/29/2015 - 05:43]

I 'm not sure they ...

I 'm not sure they were But I suspect they are now facing that reality. r n r nI dunno whether it was throwaway or a lampoon or if it was a sincere attempt to make a good mobile game -- or both. But it 's facing Bethesda up to ...

Comment In: [News - 06/25/2015 - 05:31]

I find it plausible. I ...

I find it plausible. I 'd have to dig up the Japanese sales numbers to be sure, but the second DS Fire Emblem game didn 't even come out in the U.S. -- it was the only game in the franchise that got skipped since they started putting them out.

Comment In: [Blog - 06/23/2015 - 07:33]

they need their platform promoted ...

they need their platform promoted r n r nI actually have reached the conclusion that the lifespan of the Vita is over as far as Sony is concerned, honestly. Like, they won 't stop people from developing/publishing for it, but that 's about the size of it, I 'm thinking. ...

Comment In: [News - 06/19/2015 - 03:01]

That seems unlikely my hope ...

That seems unlikely my hope is that Japanese mobile game designs grow to become more interesting, and that a stable niche for good console games can be sustained. These seem more realistic.