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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.

Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.

Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?

Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.

Christian Nutt's Comments

Comment In: [Blog - 10/17/2014 - 12:30]

The TurboGrafx-16 is the last ...

The TurboGrafx-16 is the last thing in the world I am likely to say mean things about. r n engine the turbografx16 .php

Comment In: [News - 10/14/2014 - 02:47]

Thanks It 's been fixed ...

Thanks It 's been fixed now.

Comment In: [Blog - 10/09/2014 - 05:08]

The 500 employee thing isn ...

The 500 employee thing isn 't rumored -- it 's been explicitly stated: r n a new reality Bungie on Destinys art direction.php

Comment In: [Blog - 10/01/2014 - 01:45]

Appealing to gender isn 't ...

Appealing to gender isn 't as simple as character -- it 's also modalities of interaction. In fact, it 's likely that game design is much more important than theming, though of course both play a role. r n r nObviously, Angry Birds didn 't get as big as it ...

Comment In: [News - 10/02/2014 - 07:38]

We 're talking about the ...

We 're talking about the game 's Store page here. What it means is that the developer can select which recommendations appear on their own store page for their game. They do not have control over the curators ' recommendations.

Comment In: [News - 10/02/2014 - 06:32]

Not sure if this is ...

Not sure if this is a joke -- the PS4 has 10 million units sold worldwide, and after a strong launch it 's completely tapered off in Japan.