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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.

Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?

Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?

Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.

Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.

Christian Nutt's Comments

Comment In: [Blog - 01/30/2015 - 01:30]

Is there no way to ...

Is there no way to extrapolate from what we 've seen so far, the effect of the New 3DS r n r nI realize the company presentation isn 't out yet, but last quarter Iwata showed that at the very outset, anyway the new 3DS outpaced previous refreshes in sales. ...

Comment In: [Blog - 01/28/2015 - 05:27]

I think people tend to ...

I think people tend to overestimate how much people understand game development, or sympathize with game devs. Specific stories can turn that around in certain cases, but people who just watch a video don 't care. Or a vocal minority of them doesn 't, at least, which can make you ...

Comment In: [News - 01/28/2015 - 05:43]

Yeah, but it 's also ...

Yeah, but it 's also been out a year longer. r n r nMicrosoft definitely is struggling, too, but they 've been trumping their big holiday numbers AND obscuring their numbers by blending in 360 sales, so it 's hard to pinpoint how badly.

Comment In: [Blog - 01/25/2015 - 04:17]

This is silly. Lead paint ...

This is silly. Lead paint Really. No. There is absolutely no call to personally insult people in comment threads. By the same token, there 's no need to extrapolate and say this is what is all about in either side of this argument. r n r nSo clearly and obviously, ...

Comment In: [Blog - 01/26/2015 - 03:41]

Actually, it 's a video ...

Actually, it 's a video post. The content of the post is the YouTube video embedded at the top the bullet points constitute the table of contents of what 's covered in the video so you can see if it 's interesting and/or try to seek the content that interests ...

Comment In: [Blog - 01/19/2015 - 01:20]

It seems to me from ...

It seems to me from looking at indie games that people really undervalue creating visually interesting screenshots. Or even visually comprehensible ones. They make a first impression. Try to make them visually readable so people can get an inkling of what your game is about