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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Wed, 15 Jul 2015 01:10:00 EDT in Business/Marketing, Programming, Production, Console/PC
What always made Iwata stand out to me above other game company execs is that he started as a game developer.


Posted by Christian Nutt on Fri, 29 May 2015 01:50:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?


Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.


Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.


Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.


Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.



Christian Nutt's Comments

Comment In: [Blog - 08/28/2015 - 01:59]

But everyone realizes that it ...

But everyone realizes that it has always been game publishers paying game reviewers/critics salaries, right They don 't do it directly, but there 's nothing but the critic 's employer 's ad seller people in between. r n r nThis is the kind of assertion that is patently offensive to ...

Comment In: [News - 09/02/2015 - 10:25]

The Nintendo World Championship levels ...

The Nintendo World Championship levels were fantastic, but I think they also maybe set the tone to super hard and super weird with some of the initial creators. The difference is that the NWC levels were very crafted and you can see the Treehouse guys who made them talk about ...

Comment In: [Blog - 09/01/2015 - 01:27]

The Tales of franchise from ...

The Tales of franchise from Namco pays particular attention to this. I wanted to share the Tales of Symphonia title screen, but I couldn 't find a good example on YouTube. Here 's Tales of the Abyss: r nhttps://youtu.be/0FqdtKPefck t 2m32s r n r nThere 's always music that sets ...

Comment In: [Blog - 08/31/2015 - 01:07]

Do you have a picture ...

Do you have a picture of how 3DS software is really selling The reason I ask is that this gen, we 're hearing that niche titles like Etrian Odyssey, Fire Emblem, Rune Factory, and Story of Seasons what used to be called Harvest Moon are selling much better than they ...

Comment In: [Blog - 08/27/2015 - 01:00]

The water margin Suikoden one ...

The water margin Suikoden one the best RPG series ever, so yeah, I 'd say that Chinese classics make for great games. r n r nHowever, Westerners don 't tend to know much about them, so adaptations could be dicey. Even I only know about them via Japanese adaptations like ...

Comment In: [News - 04/30/2015 - 04:01]

It 's not really part ...

It 's not really part of the Gradius franchise, is it r n r nKurt wrote about Manbow for HG101, so I doubt he forgot its existence, at any rate. Guessing it 's a deliberate omission: r nhttp://www.hardcoregaming101.net/konamishooters/konamishooters5.htm