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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

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Expert Blogs

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.

Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?

Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.

Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.

Posted by Christian Nutt on Fri, 20 Sep 2013 03:28:00 EDT in Business/Marketing, Console/PC
I've been concerned with the fact that Sega acquired Atlus. How will things turn out? Hard to say, but I have a lot of thoughts on the topic...

Posted by Christian Nutt on Fri, 13 Sep 2013 05:34:00 EDT in
We've implemented some changes to make our blog system better for users. Here, I'll explain how and why.

Christian Nutt's Comments

Comment In: [Feature - 04/23/2014 - 04:00]

Actually the forced-march tutorial is ...

Actually the forced-march tutorial is by far the least-worst of those I 've played in recent memory. They knew what they were doing, and it 's clear that it went through as many iterations as he suggests. But yeah, it is what it is.

Comment In: [Blog - 04/19/2014 - 04:11]

There 's a reason Ubisoft ...

There 's a reason Ubisoft exclusively sends out bullshots -- they work.

Comment In: [News - 04/22/2014 - 05:16]

I 'd love to hear ...

I 'd love to hear more about why

Comment In: [Blog - 04/17/2014 - 12:11]

Well, while I 'm not ...

Well, while I 'm not going to get into a debate about whether Penny Arcade the organization has either atoned or provided adequate redress on a practical level, I don 't see how an incredibly mild HALF A SENTENCE such as the above warrants the complete dismissal of this blog ...

Comment In: [Feature - 04/18/2014 - 03:00]

Actually, Yoshida did address this ...

Actually, Yoshida did address this at length in his GDC talk. The prioritization of graphical fidelity in the development of the original version was a big, big reason for its failure -- misspent resources, developmentally speaking, that both impacted the game 's performance and also meant that the developers were ...

Comment In: [News - 04/17/2014 - 06:56]

Yeah, the way it 's ...

Yeah, the way it 's written could imply that MS would be doing significantly better if it had shipped in Japan, and I don 't think you or I believe that. r n r nThe bigger point is that Sony has, which boosts its numbers a meaningful way.