Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
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I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
I wrote that giant history, but here's my personal take.
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.
Christian Nutt's Comments
[Blog - 11/21/2014 - 02:24]
The 22 figure is on ...
The 22 figure is on the pointless side, yes, but the 35 is much more interesting. Presumably there it includes games that are typically sold for 60.
[News - 11/21/2014 - 07:38]
It happens all the time. ...
It happens all the time. Malware has been injected into the credit card processing systems of retailers such as Target and Staples. r n r nThe reasoning, I would guess, is that they KNOW credit cards are involved in many, most accounts for PSN, etc.
[Blog - 11/19/2014 - 02:13]
So, here 's a quick ...
So, here 's a quick question, as a bit of a kind of devil 's advocate: Should programmers understand game design r n r nFor example, I heard that the programmers on a recent, major platformer game that I can 't name wouldn 't implement floating platforms until development was ...
[News - 11/19/2014 - 03:32]
[News - 11/20/2014 - 09:36]
[News - 11/17/2014 - 05:08]
I say toe because I ...
I say toe because I expressed an appropriate amount of skepticism for the claims in the story, and the headline was worth changing, in part, because it did not reflect that. r n r n2:1, however, would be crushing were it verifiably true. But it 's not. r n r ...