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Chris Simpson's Blog   Expert Blogs

 

Lead Programmer on Indie Zombie Survival Simulator Project Zomboid. Interested in emergent narratives, sandbox game development and AI simulation.

 

Expert Blogs

Posted by Chris Simpson on Thu, 17 Jul 2014 09:35:00 EDT in Programming, Console/PC, Indie
An introduction to Behavior Trees, with examples and in-depth descriptions, as well as some tips on creating powerful expressive trees.


Posted by Chris Simpson on Fri, 02 May 2014 02:47:00 EDT in Business/Marketing, Indie
I've been spending a lot of time thinking about the whole potential discoverability issue now Steam is beginning to open its doors ever wider. The key I feel is something to rival the Top Sellers list.


Posted by Chris Simpson on Mon, 15 Jul 2013 11:35:00 EDT in Business/Marketing, Indie
Over the past few years we've learned a few things about the process of alpha-funding, sometimes on purpose - sometimes not. We thought it could prove useful to fellow indies, so here we go...



Chris Simpson's Comments

Comment In: [Blog - 07/17/2014 - 09:35]

Thanks for the feedback. That ...

Thanks for the feedback. That may well be the case, a specific composite could be created to replace any construct ultimately but not only are many people using third party BT libraries potentially confined to inbuilt composite types, only really having the power to extend leaf nodes, but the whole ...

Comment In: [Blog - 07/15/2013 - 11:35]

1 I can only really ...

1 I can only really speak of our experiences, but we started taking payments before it was out. This never amounted to much in the grand scheme of things, but it was enough to pay the rent that first month. We ran into issues with paypal with this though down ...