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Chris McLeod's Comments

Comment In: [Feature - 09/17/2012 - 04:35]

Excellent article. Thanks for taking ...

Excellent article. Thanks for taking the time to share.

Comment In: [News - 09/14/2012 - 04:07]

Clever girl. ...

Clever girl.

Comment In: [Feature - 09/13/2012 - 04:15]

Interesting read. I 'll pass ...

Interesting read. I 'll pass it along to my coder folks. Thanks very much.

Comment In: [News - 09/11/2012 - 03:31]

This is awful. We should ...

This is awful. We should write their government or something. This is kind of outside my area of expertise though.

Comment In: [Feature - 09/12/2012 - 04:15]

Great write-up. Thanks for the ...

Great write-up. Thanks for the tips. Your 15 then - 50 tip should be it 's own full-fleged tip it seems really helpful.

Comment In: [Feature - 09/06/2012 - 04:10]

I very much think most ...

I very much think most of this audience is one your side, but thing counter being proposed is that the Eastern market doesn 't care very much about such things. Money can be used to purposefully tilt the field. It 's fun... r n r nI also don 't like ...

Comment In: [News - 09/05/2012 - 11:51]

Cool concept for sure We ...

Cool concept for sure We 're still a ways off from our first game build, due to lack of funds, but we have a slightly different approach. Ours is a a collectible tactics game. What we built first was the game itself, and from there we made sure nearly everything ...

Comment In: [Feature - 08/16/2012 - 04:55]

I think may just have ...

I think may just have to pick up a copy. Easy ways to simulate complicated systems is just what we need

Comment In: [News - 08/08/2012 - 01:49]

Well said. ...

Well said.

Comment In: [Feature - 08/07/2012 - 04:25]

Thanks. I 'll certainly check ...

Thanks. I 'll certainly check it out.

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