Hi, I am Chris... pixelpusher, vectorbender and quadturner for a long, long time... I have been working as a freelance artist, art lead and creative director for various indie developers and on more games than I can remember... The most recent release is "The adventures of Shuggy" for Xbox Live Arcade with Smudge Cat games and bunch of iphone/ ipad games with Utopian Games.
Another step-by-step game art tutorial by 2dgameartguru.com on creating seamless tiles. Learn how to quickly create seamless tiles in this easy to follow inkscape based tutorial. Creating the elements with simple shapes like rectangles and circles.
Another quick tutorial while I am still reworking the space tutorial. This one is another request - how to create rocks, that don't look like clouds.
A tutorial based on inkscape [but applicable to other vector tools] about creating variation and adding detail to make a scene look less boring.
Creating a revolver in inkscape to show you how I created the assets for the guns construction kit as part of the 1 million views at 2d art for programmers give away.
Creating weapons in inkscape - starting with an ax and working in variations and details to make it a standout battle ax.
A quick way to add outline and highlights to texts / objects
[Blog - 12/21/2015 - 01:42]
You rarely find all the ...
You rarely find all the art for your game in a matching style. Instead of just providing assets, here 's a blog to provide the skills to make assets.: http://www.2dgameartguru.com/
[Blog - 10/28/2015 - 03:19]
[Blog - 09/13/2014 - 11:04]
[Blog - 10/15/2011 - 09:20]
Hi Rudolph, I am not ...
Hi Rudolph, I am not sure I understand. Is the black border a stroke/ outline set by default maybe Alternative there might be gaps between the elements - snapping helps to avoid those. Could you send me a screengrab to show
[Blog - 08/07/2013 - 09:48]
It is easy... when you ...
It is easy... when you break it down... afterwards you can add more detail, more shine, more realistic gradients.
[Blog - 12/09/2012 - 08:56]