I'm an indie game developer. I like games, robots, and cats. :3 I made Catlateral Damage, a first-person game about being a cat and destroying everything.
In this retrospective, Chris Chung reflects on the development of Catlateral Damage and how it went from a gimmicky game jam prototype to a full release.
A few people have asked me how I get the art in Catlateral Damage to look the way it does, so I wanted to give an overview of my workflow using Blender and Unity.
How I'm creating indoor spaces easily using modular pieces in Unity for my game, Catlateral Damage.
[Blog - 07/13/2015 - 03:01]