Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 1, 2015
arrowPress Releases
March 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Charles Lees-Czerkawski's Blog

 

Charles Czerkawski is a Scottish born game designer and one of four partners in Dundee based, award winning, independent video game developer, Guerilla Tea. His career includes work on many titles including Grand Theft Auto: Episodes from Liberty City, Dirt 2, Red Dead Redemption, and more recently Play to Cure: Genes in Space. He holds a shodan black belt in Shotokai Karate, is a keen sportsman and loves to travel.

 

Member Blogs

Posted by Charles Lees-Czerkawski on Tue, 17 Feb 2015 06:52:00 EST in Business/Marketing, Design, Console/PC, Serious
Guerilla Tea follows the mission statement; 'to integrate areas of study and interest with innovative game design and development'. This year we're looking to combine this with virtual reality development.


Posted by Charles Lees-Czerkawski on Mon, 02 Feb 2015 01:25:00 EST in Business/Marketing, Design
Breaking into Video Game Design: A Beginner's Guide is a short eBook covering the design career and 10 tips to help you get foot in the door. The book also covers the indie route and university courses.


Posted by Charles Lees-Czerkawski on Tue, 27 Jan 2015 01:29:00 EST in Design, Console/PC
The Global Game Jam 2015 for Guerilla Tea involved building a game with a very different development process, and it was the most enjoyable jam so far...


Posted by Charles Lees-Czerkawski on Thu, 13 Mar 2014 08:21:00 EDT in Design, Production, Serious, Indie, Smartphone/Tablet
In this postmortem, Charlie Czerkawski discusses the development process of Play to Cure: Genes in Space, the world first mobile game where players are analysing genetic data by playing. Includes input from Alex Zeitler, Matt Zanetti and Mark Hastings.


An account of the groundbreaking mobile game 'Play to Cure: Genes in Space', from the initial pitch phase through development to final release. All told from the perspective of developer Guerilla Tea.


Posted by Charles Lees-Czerkawski on Tue, 28 Jan 2014 10:30:00 EST in Design, Programming, Art, Indie
Overview of 'Just One Trip' created at the Global Game Jam 2014. Entry originally posted by Brian Beacom on his personal blog.



Charles Lees-Czerkawski's Comments

Comment In: [Blog - 01/27/2015 - 01:29]

Cheers ...

Cheers