Charles Lees-Czerkawski's Blog
Charles Czerkawski is a Scottish born game designer and one of four partners in Dundee based, award winning, independent video game developer, Guerilla Tea. His career includes work on many titles including Grand Theft Auto: Episodes from Liberty City, Dirt 2, Red Dead Redemption, and more recently Play to Cure: Genes in Space. He holds a shodan black belt in Shotokai Karate, is a keen sportsman and loves to travel.
Guerilla Tea follows the mission statement; 'to integrate areas of study and interest with innovative game design and development'. This year we're looking to combine this with virtual reality development.
Breaking into Video Game Design: A Beginner's Guide is a short eBook covering the design career and 10 tips to help you get foot in the door. The book also covers the indie route and university courses.
The Global Game Jam 2015 for Guerilla Tea involved building a game with a very different development process, and it was the most enjoyable jam so far...
In this postmortem, Charlie Czerkawski discusses the development process of Play to Cure: Genes in Space, the world first mobile game where players are analysing genetic data by playing. Includes input from Alex Zeitler, Matt Zanetti and Mark Hastings.
An account of the groundbreaking mobile game 'Play to Cure: Genes in Space', from the initial pitch phase through development to final release. All told from the perspective of developer Guerilla Tea.
Overview of 'Just One Trip' created at the Global Game Jam 2014. Entry originally posted by Brian Beacom on his personal blog.
Charles Lees-Czerkawski's Comments
[Blog - 01/27/2015 - 01:29]