I am currently pursuing a Master’s degree in Production at the Guildhall at SMU, where I am building my leadership and communication skills on team-based video game development projects.
From the perspective of an associate producer, I briefly recount my personal experiences on Team Game Projects (TGPs), formulate conclusions based on these experiences, and offer insights that are relevant and informative to other students and the game development community at large.
Thank you very much for reading!
These Guildhall grads decide to build themselves a studio. Check out the benefits of working as one unified team in this blog.
I discuss what went well, what went wrong, and what we learned as a team during our largest team group project at the Guildhall at SMU.
This blog describes a rapid game dev exercise created by me and a fellow production student. We surprised a class of fourty-four game dev masters students with an assignment to make an eight player deathmatch in two hours. Read on to see the results.
In this bog post, I discuss the planning phase of our first Team Group Project milestone.
The sprint retrospective of our first milestone in our Team Group Project.
My first experience with face-to-face peer reviews on a Team Game Project.
[Blog - 02/18/2013 - 01:17]
Thanks for the kind words ...
Thanks for the kind words Jonathan r nYou can download the game from our website: http://voodudesgame.blogspot.com/ r n r nEnjoy Voodudes
[Blog - 05/31/2012 - 02:45]
Hi Eric. Interesting article on ...
Hi Eric. Interesting article on Diablo III. Thanks very much for posting r n r nOn a related note, I found an interesting little article that you may enjoy. It kind of runs in parallel to your topic about keeping players hooked in Diablo III. r n r nhttp://www.alexc.me/a-scientific-explanation-why-diablo-3-is-less-addictive-than-diablo-2/417/ r ...