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Chad Wagner's Comments

Comment In: [News - 10/11/2013 - 02:19]

It seems to me racing ...

It seems to me racing games would be perfect because the pad is round - you could immediately return to center by moving to the same position on the pad Also, since it is entirely software interpreted, you could change from center on release to finger down relative to previous ...

Comment In: [Blog - 09/28/2013 - 12:07]

The pad registers touch as ...

The pad registers touch as well as press - perhaps you can joystick by sliding, and press individual zones for buttons. This doesn 't seem as though it would be any more awkward than moving your thumb from stick to button on the Xbox 360 controller.

Comment In: [News - 09/23/2013 - 01:06]

Ding Dong the Walled Garden ...

Ding Dong the Walled Garden is dead Long live the Steam Walled Garden

Comment In: [Blog - 09/16/2013 - 12:00]

Interestingly, many of the elements ...

Interestingly, many of the elements contributing to immersion you mentioned and in the study are applicable to text adventure games The most immersive game experiences of my life have been in at the hands of text adventures. So it 's nice to see that. Elder Scrolls Daggerfall was the first ...

Comment In: [Blog - 08/05/2013 - 09:00]

Great article - thanks r ...

Great article - thanks r n r nI have to admit I was shocked to hear you suggest that a video of a complete play through of a game could be arguably fair use. Especially when revenue is involved. It made me think that movie reviewers should just play the ...

Comment In: [News - 05/22/2013 - 06:51]

Historically, Indie Games come out ...

Historically, Indie Games come out much faster than XBLA games - so what 's more likely is that top quality games will get lost in a wash of Indie titles... Now this can 't happen, or Microsoft and its partners will be upset as will the general consumer . r ...

Comment In: [Blog - 03/29/2013 - 12:30]

Ah...but what if the real ...

Ah...but what if the real world is the illusion - the angels/demons win r n r nThe tough part about making a game like that is your authorial view creates the reality/truth in the game. And really good philosophy is about asking the questions without giving the answers. It would ...

Comment In: [News - 03/25/2013 - 08:26]

One issue with playing stories ...

One issue with playing stories as the main protagonist exclusively is that the full context of the hero 's actions in a story is often what makes them so special - things the hero doesn 't directly know. This is part of the problem someone mentioned earlier with Skrim. r ...

Comment In: [Blog - 03/20/2013 - 03:09]

I noticed there are no ...

I noticed there are no Microsoft platforms on your target list - are you interested in r n Windows8 r n WndowsPhone 8 r n XBox Live Arcade, or r n XBox Live IndieGames r n r nHow about Steam, Desura, etc. r n r nPerhaps those are the things ...

Comment In: [Blog - 03/15/2013 - 08:05]

Interesting topic, and interesting paper ...

Interesting topic, and interesting paper - thanks r n r nI 'm reminded of playing Wind Waker, and having an in game character tell me to press the A button to play your flute, or some such. That really did cause me to pause and chuckle that would know about ...

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