Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 27, 2015
arrowPress Releases
April 27, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Chad Wagner's Comments

Comment In: [Blog - 03/25/2015 - 01:12]

I love reading articles about ...

I love reading articles about this kind of design Thank you I also follow Chris Crawford pretty closely, and I am always wishing that there was more interplay between industry and him. He has certainly spent a long time working on these problems, and his findings successes and failures can ...

Comment In: [News - 02/27/2015 - 04:00]

3 points are guaranteed to ...

3 points are guaranteed to be coplanar and to share a normal . This allows calculations on a triangle to determine force along a particular vector. The points in a quad may not be coplanar and are therefore handled by splitting in to 2 triangles . r n r nIn ...

Comment In: [News - 02/24/2015 - 09:35]

At first blush, this sounds ...

At first blush, this sounds like Shadowbane. The first rethinking of the MMORPG genre immediately after the release of WoW. I will investigate further, of course. Perhaps the time is right, or they can learn from the mistakes of those developers.

Comment In: [Blog - 01/09/2015 - 01:22]

Your approach here reminds me ...

Your approach here reminds me a lot of The Wolfram Language. Have you seen anything on that Nice post

Comment In: [News - 01/06/2015 - 08:15]

As I watched the descent ...

As I watched the descent happen on XNA, and iPhone - I couldn 't help but notice that the Race to the Bottom was concurrent with the astronomical increase in supply. r n r nWhen the fabled bedroom/garage programmer was granted access to virtually free wide scale distribution, the number ...

Comment In: [Blog - 12/09/2014 - 01:01]

I actually think this mechanism ...

I actually think this mechanism is part of why The Amazing Race works as a show and as a game. There are levels of choice involved, along with huge elements of luck - however each team is generally subjected to the same amount of random luck and events the real ...

Comment In: [Blog - 12/02/2014 - 02:07]

This brings to mind Civilization ...

This brings to mind Civilization and Alpha Centauri - two nearly identical games designed by Sid Meiers. Civilization features a fiction based strongly upon human history, events, weapons, devices, and nationalities. While Alpha Centauri, almost arbitrarily, replaced each of these with unique graphics and names that had no external associations. ...

Comment In: [Blog - 09/08/2014 - 08:43]

My concern is that XBLIG ...

My concern is that XBLIG didn 't really make any money for Microsoft, featured massive cloning and generally poor quality games mixed with gems, for sure , poor discoverability, all the while being a support and development load on the company. r n r nMicrosoft needs to be willing to ...

Comment In: [Blog - 07/08/2014 - 08:01]

Don 't forget OGRE as ...

Don 't forget OGRE as an option www.ogre3d.org - it has many of the features you mention above, integrates with PhysX and Bullet3D et al , and is open source r nMight be a good place to start when building your own at least ala Torchlight, and others .

Comment In: [News - 05/02/2014 - 04:00]

Person on the IndieGames sister ...

Person on the IndieGames sister site suggested that the name should be changed immediately...I don 't really agree, but if it were to be so it should be changed to Resistor. You know, with the whole anti-establishment culture. : r n r nSorry, had to post somewhere

[Previous] | [Next]