Carlo Delallana's Comments
[News - 11/13/2014 - 08:36]
...and people wonder why trickery-design ...
...and people wonder why trickery-design is so prevalent in Free-to-Play. Somehow people are fine being fleeced through suspicious game design/compulsion loops that could leave your wallet lighter by 30 or more before you know it than paying 2 for more content.
[News - 07/24/2014 - 08:39]
I 've had my share ...
I 've had my share of working on games / themes that aren 't compatible with my personal taste. You still give it your best shot because that 's what being a professional is all about.
[News - 07/11/2013 - 12:19]
I would love to see ...
I would love to see more instances of platform-independent gaming. Experiencing the game across multiple devices. Consolidating all of the devices under her leadership could be a sign that this might happen.
[Feature - 07/09/2013 - 01:00]
Sultan of Brunei Let 's ...
Sultan of Brunei Let 's be real here. Optimizing a game for the Sultan of Brunei is not a realistic design goal.
[Blog - 07/01/2013 - 10:23]
I am a big believer ...
I am a big believer in the sketchpad. Even with all the various productivity apps on the iPad I still find the feel of pencil on paper so satisfying.
[News - 07/01/2013 - 04:35]
[News - 07/01/2013 - 01:03]
[Blog - 06/11/2013 - 09:05]
Don Mattrick has the perfect ...
Don Mattrick has the perfect system for you and others who cannot connect to the internet, it 's called the Xbox 360 redesign . r n r nThe fact that he would candidly suggest this inb response to Geoff Keighley 's query is mind-boggling. r n r n-C
[News - 06/12/2013 - 10:04]
I 've always wondered about ...
I 've always wondered about the contribution ad revenue brings to a game. Thing is, an ad is basically an open invitation for a player to click out of the game. So in a way, removing ads not only streamlines the UX but also keeps the player engaged longer because ...
[News - 06/10/2013 - 09:48]
[Previous] | [Next]