Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 22, 2014
arrowPress Releases
November 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Carlo Delallana's Comments

Comment In: [News - 07/01/2013 - 01:03]

DRM, always on internet, access ...

DRM, always on internet, access to user-data on a granular level. Now Mattrick is getting everything he wanted from the XboxOne with Zynga.

Comment In: [Blog - 06/11/2013 - 09:05]

Don Mattrick has the perfect ...

Don Mattrick has the perfect system for you and others who cannot connect to the internet, it 's called the Xbox 360 redesign . r n r nThe fact that he would candidly suggest this inb response to Geoff Keighley 's query is mind-boggling. r n r n-C

Comment In: [News - 06/12/2013 - 10:04]

I 've always wondered about ...

I 've always wondered about the contribution ad revenue brings to a game. Thing is, an ad is basically an open invitation for a player to click out of the game. So in a way, removing ads not only streamlines the UX but also keeps the player engaged longer because ...

Comment In: [News - 06/10/2013 - 09:48]

Additional costs associated with QA ...

Additional costs associated with QA are definitely a factor in not supporting backwards compatibility.

Comment In: [News - 06/10/2013 - 06:48]

I think part of it ...

I think part of it is having a much wider perspective and history in games. This is a hit-driven business where many have tried to create a repeatable formula only to see that formula get flipped upside down. Anyone with a long history in games can look at the way ...

Comment In: [News - 06/07/2013 - 06:58]

This is like the Voltron ...

This is like the Voltron of cross-promotions.

Comment In: [News - 05/22/2013 - 06:02]

Too bad we can 't ...

Too bad we can 't name names. Knowing if a studio sees employees as disposable could save someone 's career. Losing a job abruptly can be devastating.

Comment In: [Blog - 05/19/2013 - 02:06]

A very timely writeup as ...

A very timely writeup as i 'm teaching myself Unity with a 2D game project. Thanks for sharing

Comment In: [Blog - 05/14/2013 - 06:10]

Sometimes a forest has to ...

Sometimes a forest has to burn to the ground for new seedlings to grow. There is a reason why so many people saw the promise of Facebook games but it was the unfortunate actions of exploiters who poisoned the well. Now that the proverbial Independence Day Alien Horde has moved ...

Comment In: [Blog - 05/13/2013 - 03:41]

That would be a cynical ...

That would be a cynical way to put things.

[Previous] | [Next]