Carlo Delallana's Comments
[Feature - 07/09/2013 - 01:00]
Sultan of Brunei Let 's ...
Sultan of Brunei Let 's be real here. Optimizing a game for the Sultan of Brunei is not a realistic design goal.
[Blog - 07/01/2013 - 10:23]
I am a big believer ...
I am a big believer in the sketchpad. Even with all the various productivity apps on the iPad I still find the feel of pencil on paper so satisfying.
[News - 07/01/2013 - 04:35]
[News - 07/01/2013 - 01:03]
[Blog - 06/11/2013 - 09:05]
Don Mattrick has the perfect ...
Don Mattrick has the perfect system for you and others who cannot connect to the internet, it 's called the Xbox 360 redesign . r n r nThe fact that he would candidly suggest this inb response to Geoff Keighley 's query is mind-boggling. r n r n-C
[News - 06/12/2013 - 10:04]
I 've always wondered about ...
I 've always wondered about the contribution ad revenue brings to a game. Thing is, an ad is basically an open invitation for a player to click out of the game. So in a way, removing ads not only streamlines the UX but also keeps the player engaged longer because ...
[News - 06/10/2013 - 09:48]
[News - 06/10/2013 - 06:48]
I think part of it ...
I think part of it is having a much wider perspective and history in games. This is a hit-driven business where many have tried to create a repeatable formula only to see that formula get flipped upside down. Anyone with a long history in games can look at the way ...
[News - 06/07/2013 - 06:58]
[News - 05/22/2013 - 06:02]
Too bad we can 't ...
Too bad we can 't name names. Knowing if a studio sees employees as disposable could save someone 's career. Losing a job abruptly can be devastating.
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