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Carlo Delallana's Comments

Comment In: [News - 11/13/2014 - 08:36]

...and people wonder why trickery-design ...

...and people wonder why trickery-design is so prevalent in Free-to-Play. Somehow people are fine being fleeced through suspicious game design/compulsion loops that could leave your wallet lighter by 30 or more before you know it than paying 2 for more content.

Comment In: [News - 07/24/2014 - 08:39]

I 've had my share ...

I 've had my share of working on games / themes that aren 't compatible with my personal taste. You still give it your best shot because that 's what being a professional is all about.

Comment In: [News - 07/11/2013 - 12:19]

I would love to see ...

I would love to see more instances of platform-independent gaming. Experiencing the game across multiple devices. Consolidating all of the devices under her leadership could be a sign that this might happen.

Comment In: [Feature - 07/09/2013 - 01:00]

Sultan of Brunei Let 's ...

Sultan of Brunei Let 's be real here. Optimizing a game for the Sultan of Brunei is not a realistic design goal.

Comment In: [Blog - 07/01/2013 - 10:23]

I am a big believer ...

I am a big believer in the sketchpad. Even with all the various productivity apps on the iPad I still find the feel of pencil on paper so satisfying.

Comment In: [News - 07/01/2013 - 04:35]

Glad I didn 't sell ...

Glad I didn 't sell yesterday, it 's up another 7

Comment In: [News - 07/01/2013 - 01:03]

DRM, always on internet, access ...

DRM, always on internet, access to user-data on a granular level. Now Mattrick is getting everything he wanted from the XboxOne with Zynga.

Comment In: [Blog - 06/11/2013 - 09:05]

Don Mattrick has the perfect ...

Don Mattrick has the perfect system for you and others who cannot connect to the internet, it 's called the Xbox 360 redesign . r n r nThe fact that he would candidly suggest this inb response to Geoff Keighley 's query is mind-boggling. r n r n-C

Comment In: [News - 06/12/2013 - 10:04]

I 've always wondered about ...

I 've always wondered about the contribution ad revenue brings to a game. Thing is, an ad is basically an open invitation for a player to click out of the game. So in a way, removing ads not only streamlines the UX but also keeps the player engaged longer because ...

Comment In: [News - 06/10/2013 - 09:48]

Additional costs associated with QA ...

Additional costs associated with QA are definitely a factor in not supporting backwards compatibility.

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