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Cameron LeBlanc, a recent graduate of Tribeca Flashpoint Academy, is proficient in C++, C#, Unity, and Perforce. He has learned about hard work and leadership while achieving the rank of Eagle Scout. Cameron has scripted multiple games in Unity and a puzzle game using the Unreal Development Kit. He has also coded a tower defense game and a Metroidvania game using XNA, as well as an Interactive Fiction game in C++. Cameron is a gameplay programmer who is able to quickly implement and iterate gameplay mechanics.
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Member Blogs
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Recreating the time mechanics of Braid (Part 4) |
| Posted by Cameron LeBlanc on Thu, 18 Apr 2013 02:09:00 EDT in
Indie,
Programming
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| Now that the rewind system is solidly in place, I can add a few extra simple features that make the game more fun. The strong point of the game is physics based destruction. I want to enhance this core mechanic by adding some graphical appeal and feedback |
| Read More... | 0 Comments |
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Recreating the time mechanics of Braid (Part 3) |
| Posted by Cameron LeBlanc on Wed, 20 Mar 2013 02:49:00 EDT in
Programming,
Indie
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| In this part, I go in depth on interpolation as well as topics that were brought up in my previous post |
| Read More... | 0 Comments |
Recreating the time mechanics of Braid (Part 2)  |
| Posted by Cameron LeBlanc on Wed, 13 Mar 2013 03:18:00 EDT in
Programming,
Indie
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| Now that I have a working version, I explain what I have done and what I will do to optimize the system to make it run much faster. |
| Read More... | 14 Comments |
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Recreating the time mechanics of Braid (Part 1) |
| Posted by Cameron LeBlanc on Wed, 20 Feb 2013 10:38:00 EST in
Indie,
Programming
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| In this first blog post, I present my research findings and say what direction I will be going from here. My goal is to recreate the rewind mechanics of Braid. |
| Read More... | 0 Comments |
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Introduction/Starting out |
| Posted by Cameron LeBlanc on Mon, 11 Feb 2013 01:21:00 EST in
Programming,
Indie
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| In this first entry, I introduce myself and the project. |
| Read More... | 3 Comments |
Cameron LeBlanc's Comments
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Comment In: Recreating the time mechanics of Braid (Part 2) [Blog - 03/13/2013 - 03:18]
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I will cover why interpolation ... I will cover why interpolation works in my next entry. It isn 't too complicated, but having some visual aids will help a lot. I will also cover some other points that are brought up in the comments. r n r nFor my final post I will make a video, ... |
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Comment In: Introduction/Starting out [Blog - 02/11/2013 - 01:21]
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Thank you for the suggestions ... Thank you for the suggestions and support I will be posting regularly as I progress, as well as a post-mortem at the end of the project. |
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