I am a Senior Computer Science student and tutor by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
Game design lessons can be found everywhere. In this article, the first in my "Game design in real life" series, I take a look at some of the design lessons that can be learned from the design of Disney World.
In this article, I talk about some of the commonly used tactics in the mobile games industry which are designed to target individuals with highly addictive personalities. I want to raise awareness so players and designers can avoid these tactics.
Procedurally generated elements and environments in games can be used to greatly expand the amount of content in a game. However, they can also produce repetitive gameplay and boring worlds. In this article, I look at when to use this technique in games.
A sequel to the previous blog post, follows Mario from the SNES era up until modern day. What lessons can be learned from this illustrious franchise?
The Mario series is one of the most consistently high-quality and innovative series of games out there. In this post, I take a look through the history of the Mario series to see how it evolved and what lessons can be learned. This is part 1 of 2.