I am the producer and a cofounder of Nowhere Studios in Istanbul, Turkey.
We have produced several facebook games in the past but the our most important work is Monochroma.
We released it on PC in 2014 and we are about to release it on Xbox One version in 2015.
Currently we are developing a pipeline with specific content creation tools and customized engine for the development cinematic adventure / interactive storytelling types of games.
To keep our art team ready and busy we're taking art asset production jobs as a contractor.
Contact me if you want to be part of our adventure or just willing to chat on similar interests.
A look at all the available methods generating an initial cash or finding external resources for a game startup.
An analysis of challenges and opportunities fo different stakeholders in developing countries giving examples of Turkey and my own studio.
As a victim of Steam's new structure, I tried to analyze what changed in the market and how to respond.
A postmortem about the Kickstarter campaign of Monochroma. Things we have done and a brief anlysis of the effects of each effort.
[Blog - 05/12/2015 - 01:45]
You 're right Actually that ...
You 're right Actually that 's what I wanted to say by if ... you can develop . A better statement would be if your agreement allows you to develop r n r nMost of the customers doesn 't mind whether you are using their assets in a game unless ...
[Blog - 04/13/2015 - 12:09]
Hello Wendellin, r n r ...
Hello Wendellin, r n r nYou 're right, I don 't think we have an open society. Nevertheless, the developers I met in Turkey belong to the most open-minded part of the society. r n r nI experienced a few unpleasant reactions when I tried to ask some questions to ...
[News - 10/22/2014 - 12:49]
[Blog - 07/17/2014 - 04:46]
[Blog - 10/22/2013 - 02:39]
Hey, thank you r n ...
Hey, thank you r n r nWell I can 't say it was a waste of money. I still think it was better than no PR at all. I put all my efforts in and any extra effort counted during that time. Also brainstorming with a PR guy was very ...