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Benjamin Roye's Blog

 

My name is Benjamin Roye. I am seeking a Masters of Interactive Technology with a focus in Production from the Guildhall at Southern Methodist University in Dallas, Texas.

During my tenure in the Production track, I have had the pleasure of working as assistant game designer on a 2D spatial puzzle game called ShadowMaster and on a horror-themed capstone game called Kraven Manor, assistant producer on a capture the flag game called Jungle Thunder, and as an external producer for three 2D games called Revenge of the Dragon King, Salvage Runner, and Raging Sushi: Enter the Roll.

 

Member Blogs

Posted by Benjamin Roye on Sun, 15 Dec 2013 07:32:00 EST in Production, Console/PC, Indie
In this blog post, I discuss what went right, what went wrong, and what the team learned during production of Armourgeddon, a student-made capstone game at the Guildhall at Southern Methodist University.


Posted by Benjamin Roye on Mon, 21 Oct 2013 05:50:00 EDT in Design, Production, Console/PC, Indie
Reprinted from KravenManor.com, this blog post details the trials of creating a haunting first person game in UDK, what mistakes the team made early on, how they course-corrected and delivered an amazing experience.


Posted by Benjamin Roye on Wed, 02 Oct 2013 08:01:00 EDT in Production, Console/PC, Indie
This blog post highlights problems in a Guildhall graduate student game, Full Steam Fury. It covers the strides that the team is taking under the leadership of Ben Roye as Producer.


Posted by Benjamin Roye on Fri, 07 Dec 2012 12:38:00 EST in Production, Indie
I summarize the postmortems for three games. The feedback in these postmortems was gathered straight from the teams.


Posted by Benjamin Roye on Thu, 15 Nov 2012 04:42:00 EST in Production, Indie
The third of four blog posts in the Guildhall Producer Series discusses the importance of bug tracking for three small teams.


Posted by Benjamin Roye on Mon, 12 Nov 2012 12:23:00 EST in Production, Indie
The second of four blog posts in the Guildhall Producer Series discusses sprint retrospectives and their role in helping three small teams plan for future sprints.