[Blog - 10/08/2013 - 10:43]
Great points I focused on ...
Great points I focused on gameplay, but certainly every other aspect of a game can contribute toward the 'rhyming ' idea.
[News - 09/19/2013 - 01:34]
[Blog - 09/12/2013 - 12:00]
[Blog - 09/13/2013 - 05:34]
[Blog - 09/03/2013 - 09:10]
Good idea I 'm sure ...
Good idea I 'm sure there are lots of opportunities to track more of this stuff. The more data we can collect and track, the better informed the developer community will be.
[Blog - 08/28/2013 - 01:25]
[News - 08/20/2013 - 08:38]
Awesome Mike, this is probably ...
Awesome Mike, this is probably one of the most useful articles for indies on the site. r n r n We desperately want a story, and if you give us a good one, we 'll lap it up. r n r nThere is always a demand for good content - ...
[Blog - 08/09/2013 - 12:19]
Great post, this is all ...
Great post, this is all incredibly useful information. Love the game too, I played an early version and juuust barely died in the final sequence :
[Blog - 08/06/2013 - 09:05]
Thanks Anne-Marie- guilt for not ...
Thanks Anne-Marie- guilt for not playing games is such a pointless emotion, I really do hope more people learn how to get past it and not let it keep their love for games at a standstill. r n r nIf this post can help you find time to play more, ...
[Blog - 08/08/2013 - 03:07]
Wow, this article and the ...
Wow, this article and the replies are probably some of the best content I 've ever seen on Gamasutra. r n r nSustainability is definitely important, and while there may be a perceived surrendering of artistic integrity, there 's really no capitulation to be made for the sake of artistic ...