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May 23, 2013
 
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Blogs

Ben Serviss's Comments

Comment In: Elegance & Engagement [Blog - 04/03/2013 - 01:59]

It really just comes down ...

It really just comes down to saying 'yes ' to the player as often as possible, within the established boundaries of the game. r n r nClint Hocking has some interesting thoughts on this and simulation boundaries. By instituting barriers in a way that subtly dis-invites the player from pushing ...

Comment In: Three Strategies for Curing Developer’s Block [Blog - 04/04/2013 - 09:05]

Good points Abel, though the ...

Good points Abel, though the third party route can definitely be viable for indies too. r n r nFor a recent example, look at Ridiculous Fishing - Vlambeer was stuck in an rut with development for a while, and it was only when they added Greg Wohlwend and Zach Gage ...

Comment In: Sweatshop game too controversial for Apple [News - 03/21/2013 - 10:25]

The kicker is hilarious. Maybe ...

The kicker is hilarious. Maybe re-release it as Snuggleshop HD

Comment In: Pixelles Postmortem: How to Increase Game Creator Diversity NOW [Blog - 03/20/2013 - 04:38]

Programs like this are awesome ...

Programs like this are awesome to see. It 's one thing to bemoan the lack of diversity in the industry it 's an another thing entirely to do something about it. Great work. r n r nNow, when can we play the games :

Comment In: Game Jams and the Romance of the Last Minute [Blog - 03/14/2013 - 09:10]

Thanks Clinton. Good point, thanks ...

Thanks Clinton. Good point, thanks for the correction.

Comment In: Fighting Indecision (And So Much More) with Games [Blog - 03/07/2013 - 09:05]

Wow, thanks Gabriel Will do ...

Wow, thanks Gabriel Will do :

Comment In: The Lasers of Renga: Telling Stories with 100 Protagonists [Blog - 02/28/2013 - 09:05]

Awesome, great find David ...

Awesome, great find David

Comment In: In Search of Meditative Games [Blog - 02/21/2013 - 09:05]

Good point Michael, I think ...

Good point Michael, I think you 're mostly right, but there 's some gray areas like Joshua mentioned. r n r nI think there 's a relationship between the type of flow state that happens when engaging in a fast-paced game, or when partaking in a physical activity like martial ...

Comment In: Unity's co-founder leaves -- to make games [News - 02/21/2013 - 03:50]

The ultimate in eating your ...

The ultimate in eating your own dog food

Comment In: Staying Creative in a Franchise World: The Darryl Principle [Blog - 02/14/2013 - 09:50]

Thanks Robert, and good point. ...

Thanks Robert, and good point. I was thinking more of how Infinity Blade tailored its gameplay specifically to take advantage of the iPad 's horsepower, display and input methods at a time when nobody had really done that yet and the iPad was still a curiosity to developers.

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