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Ben Serviss's Expert Blogs

Posted by Ben Serviss on Tue, 04 Feb 2014 10:43:00 EST in Design, Console/PC, Indie
Legacy of Kain: Soul Reaver's writing is a remarkable study in well-crafted game writing that deserves to be remembered.


Posted by Ben Serviss on Tue, 28 Jan 2014 09:59:00 EST in Business/Marketing
Networking can be challenging, but it can also be fun. Learning to focus your efforts using the concepts of billboards and magnets can make the process easier and more rewarding.


Posted by Ben Serviss on Tue, 14 Jan 2014 10:18:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
At first glance, Particle Mace seems like another time-wasting space game. But spend more time with it and you'll discover subtle lessons about selflessness, mindfulness and patience.


Posted by Ben Serviss on Tue, 24 Dec 2013 11:22:00 EST in Business/Marketing, Design, Console/PC
Game of the Year awards are problematic, dysfunctional and loaded with politics. But if we had to choose, go play Icarus Proudbottom Teaches Typing right now.


Posted by Ben Serviss on Tue, 17 Dec 2013 10:42:00 EST in Design, Indie
The trend of building custom arcade cabinets for indie installations is more than DIY spirit - it's a sign of games' gradual ascent to acknowledged cultural relevancy.


Posted by Ben Serviss on Tue, 10 Dec 2013 10:16:00 EST in Design, Indie
Is the indie bubble really going to pop? Not only is the answer no, but the concept of an indie bubble may point to something more meaningful for the future of games.


Posted by Ben Serviss on Wed, 04 Dec 2013 10:25:00 EST in Design, Console/PC, Indie, Social/Online
Every game has a personality - and some aren't so nice. Here's why making sure your game is on its best behavior matters.


Posted by Ben Serviss on Tue, 26 Nov 2013 10:59:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
At PRACTICE, NYU's annual game conference, a core tenet of game design is revealed: the relentless quest for self-improvement.


Posted by Ben Serviss on Tue, 12 Nov 2013 08:53:00 EST in Business/Marketing, Indie, Smartphone/Tablet
New York City doesn't have much of a reputation for game development. The NYC Games Forum intends to change that.


Posted by Ben Serviss on Tue, 05 Nov 2013 10:35:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
It's easy to forget how hilariously absurd most games actually are. All it takes to be reminded is simply changing your point of view.


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