Ben Serviss's Expert Blogs
Legacy of Kain: Soul Reaver's writing is a remarkable study in well-crafted game writing that deserves to be remembered.
Networking can be challenging, but it can also be fun. Learning to focus your efforts using the concepts of billboards and magnets can make the process easier and more rewarding.
At first glance, Particle Mace seems like another time-wasting space game. But spend more time with it and you'll discover subtle lessons about selflessness, mindfulness and patience.
Game of the Year awards are problematic, dysfunctional and loaded with politics. But if we had to choose, go play Icarus Proudbottom Teaches Typing right now.
The trend of building custom arcade cabinets for indie installations is more than DIY spirit - it's a sign of games' gradual ascent to acknowledged cultural relevancy.
Is the indie bubble really going to pop? Not only is the answer no, but the concept of an indie bubble may point to something more meaningful for the future of games.
Every game has a personality - and some aren't so nice. Here's why making sure your game is on its best behavior matters.
At PRACTICE, NYU's annual game conference, a core tenet of game design is revealed: the relentless quest for self-improvement.
New York City doesn't have much of a reputation for game development. The NYC Games Forum intends to change that.
It's easy to forget how hilariously absurd most games actually are. All it takes to be reminded is simply changing your point of view.
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