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May 20, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
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Airtight Games
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App Minis LLC
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Blogs

Ben Serviss's Expert Blogs

Three Strategies for Curing Developer’s Block  Featured Blogs
Posted by Ben Serviss on Thu, 04 Apr 2013 09:05:00 EDT in Production
Losing interest in your project? Try these three tips to revitalize your creativity in the battle against developer’s block.
Read More... | 4 Comments

Capitalism, That Fickle Dungeon Master  Featured Blogs
Posted by Ben Serviss on Thu, 28 Mar 2013 09:05:00 EDT in Business/Marketing, Console/PC
Is the game industry going downhill? As long as gamers remember to vote with their dollars, we'll be just fine.
Read More... | 2 Comments

Is This Thing On: Creating Musical Conversation with SoundSelf  Featured Blogs
Posted by Ben Serviss on Thu, 21 Mar 2013 09:05:00 EDT in Audio, Indie
Can voice-controlled audiogame SoundSelf usher in new kinds of aural interactions? Or is it just a fancy echo chamber?
Read More... | 1 Comments

Game Jams and the Romance of the Last Minute  Featured Blogs
Posted by Ben Serviss on Thu, 14 Mar 2013 09:10:00 EDT in Design, Indie
Is the industry destined for crunch? Or is there a way to harness development's chaotic creative energies for good?
Read More... | 4 Comments

Fighting Indecision (And So Much More) with Games  Featured Blogs
Posted by Ben Serviss on Thu, 07 Mar 2013 09:05:00 EST in Design, Console/PC
Can entertainment videogames change your behavior for the better? Let's explore how games can help deal with indecision, trauma and other troubling effects.
Read More... | 9 Comments

The Lasers of Renga: Telling Stories with 100 Protagonists  Featured Blogs
Posted by Ben Serviss on Thu, 28 Feb 2013 09:05:00 EST in Social/Online, Design
In Renga, 100 audience members use laser pointers to play. Can similar mass group narratives be attained with next-gen console capabilities?
Read More... | 3 Comments

In Search of Meditative Games  Featured Blogs
Posted by Ben Serviss on Thu, 21 Feb 2013 09:05:00 EST in Design, Indie
Can games be designed to elicit meditative states in players? Or is this an impossible quest?
Read More... | 21 Comments

Staying Creative in a Franchise World: The Darryl Principle  Featured Blogs
Posted by Ben Serviss on Thu, 14 Feb 2013 09:50:00 EST in Design, Console/PC
Does the key to retaining a fresh creative outlook lie in an obscure Kids in the Hall sketch?
Read More... | 12 Comments

The Discomfort Zone: The Hidden Potential of Valve’s AI Director  Featured Blogs
Posted by Ben Serviss on Thu, 07 Feb 2013 10:35:00 EST in Console/PC, Design
Can systems like Left 4 Dead's AI Director be put to use in other games?
Read More... | 6 Comments

Is the World Ready for Game Criticism?
Posted by Ben Serviss on Thu, 31 Jan 2013 10:57:00 EST in Design
The New York Public Library aims to get the public thinking critically about games. Is the world ready for game criticism?
Read More... | 1 Comments

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