Ben Serviss's Blog
Co-founder and game designer/producer at NYC indie game collective and label Studio Mercato. I've worked in commercial (console/MMO/F2P), social, educational and indie games. I write about game design, narrative and the NYC development scene at dashjump.com. Follow me on twitter at @benserviss.
Navigating the game development process can be complicated. Luckily, you have a built-in tool to help guide the way: your emotions.
If recent history is any indication, the next phase of indie game development, marketing and sales will be strongly driven by collaboration.
The holy grail of replayable narrative can be alluring for game designers - but realizing it effectively may prove to be impossible.
The game industry values people who can ship projects because it's a difficult thing to do. Like with physical exercise, the only way to improve is with practice.
What succeeds in today's game industry can boggle the mind. Have we reached a turning point where all the rules we thought we knew no longer apply?
Legacy of Kain: Soul Reaver's writing is a remarkable study in well-crafted game writing that deserves to be remembered.
Ben Serviss's Comments
[News - 04/04/2014 - 03:40]
[Blog - 03/04/2014 - 12:04]
Thanks for your thoughts Jake ...
Thanks for your thoughts Jake - I 'd love to see your point of view on this from working on Versu in an expanded post. I have a feeling many people would extract a lot of value from those five points alone.
[News - 03/05/2014 - 06:18]
[News - 02/21/2014 - 04:36]
[News - 02/10/2014 - 04:08]
I was going to make ...
I was going to make the same comment My one friend who says it is the only person I 've ever heard phrase it that way.
[Blog - 02/04/2014 - 10:43]
One of my gaming regrets ...
One of my gaming regrets is not playing Blood Omen yet - I played the PC demo a few times, but it 's pretty short. I liked what I played though it 's stylistically similar to SR and seemed to assume the player was smart enough to figure out what ...