Producer at NinjaBee/Wahoo Studios with background experience in programming and design.
Currently working on new IP. Recently released Nutjitsu for Xbox One.
In this article, I highlight the hoops you need to jump through to get your game rated across the world.
From the perspective of a producer on an early ID@Xbox title, this article provides information based on experience to those wondering if ID@Xbox is a viable path for publishing their game.
As a producer, I'm frequently asked what the job entails. This article tracks my activities for one day to provide insight to aspiring producers and others who are curious.
[Blog - 08/19/2014 - 11:12]
[Blog - 08/14/2014 - 06:58]
We should get it there ...
We should get it there in our next title update. That is soon, hopefully. However, it still needs to get through cert.