Producer at NinjaBee/Wahoo Studios with background experience in programming and design.
Currently working on new IP. Recently released Nutjitsu for Xbox One.
From the perspective of a producer on an early ID@Xbox title, this article provides information based on experience to those wondering if ID@Xbox is a viable path for publishing their game.
As a producer, I'm frequently asked what the job entails. This article tracks my activities for one day to provide insight to aspiring producers and others who are curious.