Hey! I'm Ariel.
I'm currently the President of Team Audio. Before that, I was Producer and Audio Director at QC Games. Before that, I was a Producer of Audio and Localization at BioWare. Before that, I was Studio Audio Director at Volition. Before that, I was a freelance composer and sound designer. Before that, I was a blastocyst.
I'm also the founder of The Audio Mentoring Project along with a bunch of other illustrious game audio veterans. Our mission is to create long-lasting, mutually-beneficial relationships among game audio developers. We believe that we can elevate our field and the entire game industry through meaningful one-on-one mentorships.
My game credits can be viewed at my personal web site.
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people.
Just because an audio plug-in is free doesn't mean that it's not amazing. Let's dig deeper to find some rad plug-ins to make novel sounds.
I have a bajillion games, and yet I find myself staring blankly at my computer screen.
We have QA testers dedicated to audio at Volition, and it has been a huge success.
Voice is often considered the most important audio in a video game. In some cases it absolutely must be heard, but in other cases, not so much. How do we draw the line?
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Mr Toots sound design by ...
Mr Toots sound design by the illustrious Stephen Hodde... makes me happy to see Mr Toots is still making its rounds to this day.
[Blog - 03/22/2016 - 06:36]
Ahoy commenters Thank you all ...
Ahoy commenters Thank you all for engaging. You 've each given me good stuff to think about. There are some questions in here that I 'd like to respond to, though my preference would still be for each to take this idea and think critically about it as is what ...
[Blog - 09/02/2015 - 01:17]
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