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Ara Shirinian's Comments

Comment In: [Blog - 05/06/2014 - 05:41]

That is most certainly not ...

That is most certainly not the capitalism. That is the psychopath 's road to earning money by the most effective means possible without regard to any other variables. Capitalism at its essence is profiting by providing value for customers whose lives are improved by the transaction.

Comment In: [Blog - 05/01/2014 - 01:19]

Actually, I was asking a ...

Actually, I was asking a direct question. This is a topic with enough depth and subtlety for the nitty gritty of the resource/cognitive read tradeoffs etc. to be a worthwhile discussion.

Comment In: [Blog - 04/28/2014 - 01:07]

I think what Adam is ...

I think what Adam is getting at with what he calls a 'degenerate strategy ' is one that is so effective, it defeats the purpose of the mechanical design itself, so that by way of following the degenerate strategy, you are circumventing the intended challenge of the obstacle presented to ...

Comment In: [Feature - 03/28/2014 - 02:00]

It 's great to have ...

It 's great to have a positive take on things, but Mr. Morishita 's comparison of monetization in PAD to a tutor service is not really an accurate way to describe the dynamic. r n r nPeople generally pay money to tutors in order for them to learn skills faster ...

Comment In: [Blog - 04/25/2014 - 02:22]

Hello Mitchell and Mark, r ...

Hello Mitchell and Mark, r n r nMany examples of F2P mechanics appear to have a rather insidious relationship with the power of learning by playing which you described so succinctly. r n r nThere is a lot of subtlety in the dynamics here, for example one aspect that I ...

Comment In: [Blog - 04/22/2014 - 07:45]

You can also consider there ...

You can also consider there is middle ground whenever players are intrinsically taught to perform the given activity with increasing skill. A system successfully accomplishing that creates interactions that people tend to say are fun and engaging. Of course this presumes both the gamified activity and the game activity are ...

Comment In: [Blog - 04/02/2014 - 08:10]

Incidentally, this is highly analogous ...

Incidentally, this is highly analogous to gameplay mechanics tuning for things like platformers. You ideally want to be able to adjust parameters about any subset of your system 's dynamics without having to affect any other part. r n r nThis is also why utilizing generalized physics systems to govern ...

Comment In: [Blog - 03/31/2014 - 01:07]

It seems unusual to consider ...

It seems unusual to consider that new designers are more in love with systems than mechanics. What I have seen most often is they simply want to duplicate whatever they have seen in previous works that they think is cool, without much further analysis or introspection. Or even differentiation between ...

Comment In: [Blog - 03/24/2014 - 05:47]

I do want to clarify ...

I do want to clarify that I am not just talking about the overt slot machine that is gacha/ egg machine in PAD, I am also talking about the covert slot machine that is a function of rare drops randomized inputs and outputs within the essential gameplay of PAD itself.

Comment In: [Blog - 03/05/2014 - 03:35]

It seems disingenuous to expect ...

It seems disingenuous to expect or even hope that Apple/Google will do any of those ethical things that you frame as being in their best interest now, when all of the problems of monetization on these platforms are precisely idiosyncractic side effects of how the app stores continue to be ...

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