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March 24, 2019
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Antti Kananen's Member Blogs

Posted by Antti Kananen on Tue, 11 Jul 2017 11:40:00 EDT in Design, Programming, Indie, Smartphone/Tablet
Games can teach you in fun ways while you're playing and experiencing them. Read more how you can learn "fun physics" from Crashing Season mobile game.


Posted by Antti Kananen on Mon, 03 Jul 2017 08:58:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Key Performance Indicators ("KPIs") are used as a measurement of how a game is doing in a specific category, market, etc.. There are many KPIs, which you should get to know for measuring your success.


Posted by Antti Kananen on Thu, 08 Jun 2017 09:46:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
A blog post about the basics of data analytics, which helps game developers to provide great experiences for the players.


Posted by Antti Kananen on Thu, 30 Mar 2017 09:55:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Mobile Games = Reach + Profit to put it simply, mobile games are huge right now. This blog post covers the main points why you should expand your IP into Mobile Games.


Posted by Antti Kananen on Wed, 21 Sep 2016 11:33:00 EDT in Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet
Making mobile games is a journey through sweat, tears and joy. In this blog post a Finnish mobile game company Koukoi Games shares its own story about developing its first mobile game title with deep passion and a true fighting spirit.


A blog post describing the evolving development process of a high quality mobile game.


Posted by Antti Kananen on Thu, 26 May 2016 11:11:00 EDT in Design, Programming, Art, Indie, Smartphone/Tablet
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena styled non-stop runner game Crashing Season.


Posted by Antti Kananen on Tue, 19 Apr 2016 12:21:00 EDT in Audio, Design, Production, Indie, Smartphone/Tablet
Mobile games have to have a different approach to sound design to actually make sure the player can hear the full range of your sounds. Here's a guide to making good-sounding audio for mobile games.


Posted by Antti Kananen on Tue, 22 Mar 2016 10:11:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
We've been building up our brand as a game company for the past year now. Here are some insights about the process, how we did it and how you could benefit from it.


Posted by Antti Kananen on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet
A light-hearted look at the Koukoi Games 3D modeling and animation process including a recipe for making quality 3D models and animations for mobile games.


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