Andrzej Marczewski's Blog
A gamer for some 30 years and a lover of all things gamification for the last 2, I am amazed every day by how much is happening in these fields and enjoy feeling part of this. I blog on a weekly basis about Gamification, social media and other side topics. I write about video games on my games review website (Yet Another Review Site running since 2006) and in 2012 I also self published a short eBook on gamification – Gamification: A Simple Introduction.
Ways to find me
My Gamification Blog
My Games Review Site (Yet Another Review Site)
What if people just don’t want to play your game? How do you engage them?
One of the great things about games is how they handle objectives. Very rarely will you play a game these days that sets out one huge objective and just leaves you to it, they all break the main objective into sub-objectives.
This time I want to look at a concept I have been talking about for a while, but have never really explained properly. Thin Layer and Deep Level gamification.
An example of unusual user behaviour gives me an excuse to talk about Overjustification effect and cheating in gamification
I was trying to simplify and improve my gamification user types. Version 2 is just that and a little more. After more research and the results of mine and others surveys on the matter, I have realised a few things.
Ever since I first started considering Game Thinking, I have been trying to come up with a way to break down all of the parts that make it up. The first attempt was my article about the differences between serious games and gamification.
Andrzej Marczewski's Comments
[News - 02/05/2014 - 11:33]
Let me try it this ...
Let me try it this way. You need to write a paper on this. It needs to be logically laid out. State the problem you are trying to prove and solve. Then write your solution. Don 't ask questions of the reader, especially ones that assume the reader has read ...
[Blog - 02/07/2014 - 08:51]
[News - 02/07/2014 - 03:49]
I love that they say ...
I love that they say 5-Star ratings from you help us provide free updates What a load of blackmailing crap r n r nMake a good game that people want updates for, then charge them for that if you have too. Don 't make a crap game, force people to ...
[Blog - 01/09/2014 - 12:31]
Hi Scott. Thanks for the ...
Hi Scott. Thanks for the comment. I always avoid talking about dopamine. Mostly because as of yet I have not heard a definitive definition - though this article comes close Http://www.gamasutra.com/blogs/BenLewisEvans/20130827/198975/Dopamine and games Liking learning or wanting to play.php r n r nBut yes, he was addicted. He admits that ...
[Blog - 12/17/2013 - 05:18]
@darren Have you actually got ...
@darren Have you actually got an answer for this yet. You raise the question all the time, but never seem to answer it. Recognising the problem as you see it is great, but we are all waiting for the solution I feel.
[Blog - 12/08/2013 - 11:25]
I must admit, I love ...
I must admit, I love the whole Flow theory stuff and this is a great real life example of its use. I did an article last year on the same topic - actually about gamification more than games. However, I used examples of games to show how they sat in ...