Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Andrew Erridge's Blog


By night, Dru engineers and directs development of multiplayer action/strategy game The Maestros as part of the Systence Games team, and by day, he works as a Tech Lead for Player Behavior features at Riot Games.  He's also a proud alum of USC's CS Games program, and lifelong evangelist of the Real Time Strategy genre.


Member Blogs

Posted by Andrew Erridge on Thu, 04 Oct 2018 05:28:00 EDT in Programming, Console/PC
A detailed, but practical take on transferring bits and networking architecture for an RTS.

Posted by Andrew Erridge on Tue, 22 May 2018 10:02:00 EDT in Programming, Console/PC, Indie
A practical approach to problems making group movement feel good and coordinated in an RTS style game.

Andrew Erridge's Comments

Comment In: [Blog - 10/04/2018 - 05:28]

That 's a great question, ...

That 's a great question, haha. From a networking perspective, Unity Unreal more or less follow the same model, so you 're effectively going to run into the same problems I 've described above. r n r nThe most practical situation, where you take an approach similar to what we ...

Comment In: [Blog - 05/22/2018 - 10:02]

Hey Robert, r nThanks for ...

Hey Robert, r nThanks for passing those along. I 'm really looking forward to the next opportunity I have to tackle this problem from the ground up because techniques like this really fascinate me and are much more generalized than what I 've had to do for The Maestros. Also, ...