This blog is for more professional articles.
I function as the Lead Animator on the yet-to-be-named "Game2" at Playdead, creators of indie smashhit Limbo. "Lead" might be a stretch since I am the only aniamtor in the company, but I always wanted to feel important. -_-
If you are merely interested go visit:
A micro-article on how to severely optimize a humanoid rig - by only using 5 important bones.
[News - 06/04/2014 - 06:44]
[News - 05/27/2014 - 03:51]
also the creator will think ...
also the creator will think their game is pretty cool. Which is not really possible when playing an unprocedurally generated game a 1.000 - strike that - 10.000 times...
[News - 05/14/2014 - 05:04]
It 's a grand studio, ...
It 's a grand studio, they ask for alot. No body wants to see them fail, neither succeed. Everybody wants to see the little man succeed. Therefor smaller studios might seem to have more and quicker attach rates. r n r nSuch as superhot lavished with 100.000 in one day, ...
[Blog - 05/13/2014 - 09:15]
[Blog - 05/07/2014 - 04:50]
[Blog - 04/26/2014 - 03:58]
Hey this is a nice ...
Hey this is a nice little quite long article. thanks. r n r nThe reason I have 25 unfinished games in my projects folder is.... Scope skill level. r n r nHowever, after having scoped down again and again I 've come across a nice little concept that will be ...