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Andreas Ahlborn's Comments

Comment In: [Blog - 08/18/2014 - 05:50]

Your game s hacking mechanics/aesthetics ...

Your game s hacking mechanics/aesthetics look already way more interesting than watchdogs or the ones they used in DX:HR. I am also predicting that this game will be earlier available than an actual consumer OR-version, so maybe its good for you to have a backup-release plan -

Comment In: [Blog - 08/18/2014 - 12:25]

The whole asset pipeline mess ...

The whole asset pipeline mess i 'm seeing for 10 years in all of the 3D Formats, pretty much kept me from ever realistically to try real 3D in one of our games. r n r nWhenever I tried to used Assets that our R D had originally made in ...

Comment In: [Blog - 08/19/2014 - 09:25]

Interesting piece, you describe yourself ...

Interesting piece, you describe yourself as more of a core gamer, so I guess you have an opinion on the fact that monetization seems to leak more and more in that type of gaming. r n r nUbisoft and EA have practically adapted it in all their recent titles, at ...

Comment In: [News - 08/18/2014 - 06:28]

I wonder how any kind ...

I wonder how any kind of progression functions in this game. r n r nI mean basically they are selling Legendary Items upfront, that should be XP-Locked or something to keep it interesting or are they expecting players to grind their way to space- admiral after having sunk hundred of ...

Comment In: [News - 08/18/2014 - 03:39]

The more I read about ...

The more I read about OR the less I am convinced that it will ever turn out to be a real product for consumers. r n r nReading between all the lines of rhetorical PR-gaga especially from Mitchell I get this: even if all the technical and physiological cybersickness problems ...

Comment In: [News - 08/08/2014 - 03:38]

This article pretty sums up ...

This article pretty sums up the problems Blizzard creates in almost all their games for players: http://www.toptiertactics.com/13627/time-vs-money-the-false-dilemma-of-grind/ axzz39oZlhLt8 r nDiablo 3 has it written into its Design, Wow and Hearthstone have it too, and I bet Heroes of the Storm will follow the same pattern: r n r n Instead ...

Comment In: [Blog - 08/07/2014 - 03:02]

What a refreshing read You ...

What a refreshing read You practically confirmed all the suspicions and prejudices I had now for some years against the mobile hype. r n r nWhen my company approached me if our games that are currently flash based and only available for PC/Mac could be ported over to mobile platforms, ...

Comment In: [Blog - 07/18/2014 - 09:15]

The naval combat that was ...

The naval combat that was introduced in AC3 was one of the best things that happened at Ubisoft in quite a while. I was really intrigued that you and your team took it to the level that we got in Blackflag. r n r nWhat in the first game was ...

Comment In: [Blog - 07/21/2014 - 12:52]

Also, even if Star Citizen ...

Also, even if Star Citizen fails, I don 't think it will take crowdfunding down with it, not with other successes in the field. r n r nOn this list: http://en.wikipedia.org/wiki/List of highest funded crowdfunding projects r n r nStar Citizen is bigger than all the other high profile video ...

Comment In: [Blog - 07/15/2014 - 10:47]

I couldn 't pull off ...

I couldn 't pull off a good looking artwork even though I know exactly what I have in mind. r n r nKudos, you are obviously very gifted, no need to be ashamed of anything you show here. I looked at some of your games and they are very polished, ...

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