Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2014
arrowPress Releases
September 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andreas Ahlborn's Comments

Comment In: [Blog - 08/21/2014 - 09:03]

At one point maybe these ...

At one point maybe these alpha males and turbo girls were fulfilling a need but not any more. The players of games today are as diverse as ever and we must represent, not the minority, but the actuality of players. r n r nWhile this article makes some valid points ...

Comment In: [News - 08/21/2014 - 11:30]

No reinvention needed. The COD ...

No reinvention needed. The COD audience just wants more of the same. r nBasically you have a fool-proof formula here, any major change of course would only threaten your business. r n r nActivision can learn sth. from the PS4 -success: The majority of Gamers is more intersted in Polish ...

Comment In: [Blog - 08/18/2014 - 05:50]

Your game s hacking mechanics/aesthetics ...

Your game s hacking mechanics/aesthetics look already way more interesting than watchdogs or the ones they used in DX:HR. I am also predicting that this game will be earlier available than an actual consumer OR-version, so maybe its good for you to have a backup-release plan -

Comment In: [Blog - 08/19/2014 - 09:25]

Interesting piece, you describe yourself ...

Interesting piece, you describe yourself as more of a core gamer, so I guess you have an opinion on the fact that monetization seems to leak more and more in that type of gaming. r n r nUbisoft and EA have practically adapted it in all their recent titles, at ...

Comment In: [News - 08/18/2014 - 06:28]

I wonder how any kind ...

I wonder how any kind of progression functions in this game. r n r nI mean basically they are selling Legendary Items upfront, that should be XP-Locked or something to keep it interesting or are they expecting players to grind their way to space- admiral after having sunk hundred of ...

Comment In: [News - 08/18/2014 - 03:39]

The more I read about ...

The more I read about OR the less I am convinced that it will ever turn out to be a real product for consumers. r n r nReading between all the lines of rhetorical PR-gaga especially from Mitchell I get this: even if all the technical and physiological cybersickness problems ...

Comment In: [News - 08/08/2014 - 03:38]

This article pretty sums up ...

This article pretty sums up the problems Blizzard creates in almost all their games for players: http://www.toptiertactics.com/13627/time-vs-money-the-false-dilemma-of-grind/ axzz39oZlhLt8 r nDiablo 3 has it written into its Design, Wow and Hearthstone have it too, and I bet Heroes of the Storm will follow the same pattern: r n r n Instead ...

Comment In: [Blog - 08/07/2014 - 03:02]

What a refreshing read You ...

What a refreshing read You practically confirmed all the suspicions and prejudices I had now for some years against the mobile hype. r n r nWhen my company approached me if our games that are currently flash based and only available for PC/Mac could be ported over to mobile platforms, ...

Comment In: [Blog - 07/18/2014 - 09:15]

The naval combat that was ...

The naval combat that was introduced in AC3 was one of the best things that happened at Ubisoft in quite a while. I was really intrigued that you and your team took it to the level that we got in Blackflag. r n r nWhat in the first game was ...

Comment In: [Blog - 07/21/2014 - 12:52]

Also, even if Star Citizen ...

Also, even if Star Citizen fails, I don 't think it will take crowdfunding down with it, not with other successes in the field. r n r nOn this list: http://en.wikipedia.org/wiki/List of highest funded crowdfunding projects r n r nStar Citizen is bigger than all the other high profile video ...

[Previous] | [Next]