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Andreas Ahlborn's Comments

Comment In: [News - 03/24/2015 - 05:00]

Seamless transition betweeen PvP and ...

Seamless transition betweeen PvP and PvE, melting of Multiplayer and Singleplayer sounds good on paper, but I have yet to encounter a game that managed to implement even the most basic technical level in a satisfying way. r n r nPlaying all Souls games on every platform PC, 360, PS3 ...

Comment In: [Blog - 03/09/2015 - 06:47]

A refreshing sober-minded blog on ...

A refreshing sober-minded blog on a often overly heated subject. Thanks for that. r n r nBasically everyone who did a kickstarter up to this point and didn t deliver was lucky, that the legal territory is uncharted, if I understand you correctly. r n r nMay we assume that ...

Comment In: [Blog - 03/04/2015 - 06:27]

Interesting read, but I would ...

Interesting read, but I would still tend to your own verdict http://gamasutra.com/blogs/KristerKarlsson/20141112/230001/The true numbers of a critically acclaimed mobile game.php , that press and stories don t matter at all in the mobile space. r n r nI strongly believe that the story was essential for the success of Minecraft, ...

Comment In: [News - 03/05/2015 - 07:27]

I m torn about the ...

I m torn about the subject, preserving video games history is -without a doubt- a noble task, but looking at how data growth in the digital realm is already exponential http://www.csc.com/insights/flxwd/78931-big data universe beginning to explode , I don t see a realistic interest in the games industry itself to ...

Comment In: [Blog - 03/02/2015 - 05:26]

The argument Burch makes is ...

The argument Burch makes is not very convincing when you boil it down to his core message: which is essentially art has to fullfill a social/political agenda. Make the world a better place which is ridiculously naive when we look at how Art was distorted during the last century. r ...

Comment In: [News - 02/24/2015 - 04:01]

@Sung r n r nThe ...

@Sung r n r nThe weird and interesting thing with DD is that the Difficulty is kind of chaotic . r n r nTo paraphrase your sentence: r n r n Everytime someone mentions how easy DD is, it makes me wonder if they have played the game to the ...

Comment In: [Blog - 02/23/2015 - 12:25]

You might also add that ...

You might also add that in a game like xcom/dd were permadeath is lurking around every corner and is often taken out of the players hands by random events like a 99 shot in xcom not hitting , it s absolutely necessary to give the Players some possibility to retraet ...

Comment In: [Blog - 02/13/2015 - 02:02]

2 years ago I wrote ...

2 years ago I wrote a blog about how the intricate relationship between gamedevelopers and their funding Fans on a platform like Kickstarter could cause serious trouble. r n r nhttp://www.gamasutra.com/blogs/AndreasAhlborn/20121128/182457/THE PEOPLE VS THE DEVELOPER A new customer species is growing and why Kickstarter might have a problem.php r n ...

Comment In: [Blog - 02/02/2015 - 02:37]

Good points. r n r ...

Good points. r n r nYou missed some important one, imo: Make a game that is hard to clone. Originality doesn t count when your game is easy to clone: see Threes see Ridiculous fishing . Things get even more complicated when the one thing you cite as an absolute ...

Comment In: [Blog - 01/30/2015 - 01:30]

Ken r n r n ...

Ken r n r n First off, I have two dogs in the fight as both someone who makes games and someone who produces let 's play content. r n r nAm I the only one who looked at your resume r n r nI appreciate that you try to ...

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