Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
March 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andreas Ahlborn's Comments

Comment In: [Blog - 02/23/2015 - 12:25]

You might also add that ...

You might also add that in a game like xcom/dd were permadeath is lurking around every corner and is often taken out of the players hands by random events like a 99 shot in xcom not hitting , it s absolutely necessary to give the Players some possibility to retraet ...

Comment In: [Blog - 02/13/2015 - 02:02]

2 years ago I wrote ...

2 years ago I wrote a blog about how the intricate relationship between gamedevelopers and their funding Fans on a platform like Kickstarter could cause serious trouble. r n r nhttp://www.gamasutra.com/blogs/AndreasAhlborn/20121128/182457/THE PEOPLE VS THE DEVELOPER A new customer species is growing and why Kickstarter might have a problem.php r n ...

Comment In: [Blog - 02/02/2015 - 02:37]

Good points. r n r ...

Good points. r n r nYou missed some important one, imo: Make a game that is hard to clone. Originality doesn t count when your game is easy to clone: see Threes see Ridiculous fishing . Things get even more complicated when the one thing you cite as an absolute ...

Comment In: [Blog - 01/30/2015 - 01:30]

Ken r n r n ...

Ken r n r n First off, I have two dogs in the fight as both someone who makes games and someone who produces let 's play content. r n r nAm I the only one who looked at your resume r n r nI appreciate that you try to ...

Comment In: [Feature - 06/20/2006 - 12:00]

I m just saying that ...

I m just saying that the tone of this post-mortem is not right. r n r nFor someone reading this it comes across as if Cage did a AAA-game all by himself. Compare that to how Druckmann/Straley speak about The Last of Us, or Levine talks about B:I. r n ...

Comment In: [Blog - 01/21/2015 - 12:33]

@Ben r n r n ...

@Ben r n r n After over a decade of continual power creep, WoW has fields upon fields of content that is now ignored by players, as will Destiny if it survives for that long. r n r nNever played WoW so can t say aything to that, but in ...

Comment In: [News - 01/23/2015 - 07:10]

Great game, indeed. r n ...

Great game, indeed. r n r nI also loved how Looking Glass opened their developing tools and allowed Fan Missions, that easily doubled the funtime I had with all 3 first official Releases, back in the day you could also get a really good impression when trying to design one ...

Comment In: [Blog - 01/20/2015 - 04:58]

From a Combat Designers view, ...

From a Combat Designers view, i would like to get your opinion how you think Bungie handled the overall Combat in Destiny. r n r nI feel that the decision to ban elematal weapon damage which plays a keyrole in CooP/campaign from the PvP where it has no function at ...

Comment In: [Blog - 01/09/2015 - 01:32]

We don t need rulebooks ...

We don t need rulebooks and refs to say don t go here, it s out of bounds. Instead we just prevent the player from going out of bounds. r n r nMy problem with your argument is that you obviously believe that rule enforcing should somehow be written into ...

Comment In: [News - 01/06/2015 - 07:18]

People don t commit crimes ...

People don t commit crimes despite being punished, people avoid crimes if there is a high probability risk that they can t avoid punishment. r n r nIt s functional, not ideal but its part of the formula. r n r nYou can argue along the lines that legalizing abortion ...

[Previous] | [Next]