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Andreas Ahlborn's Comments

Comment In: [Blog - 01/21/2015 - 12:33]

@Ben r n r n ...

@Ben r n r n After over a decade of continual power creep, WoW has fields upon fields of content that is now ignored by players, as will Destiny if it survives for that long. r n r nNever played WoW so can t say aything to that, but in ...

Comment In: [News - 01/23/2015 - 07:10]

Great game, indeed. r n ...

Great game, indeed. r n r nI also loved how Looking Glass opened their developing tools and allowed Fan Missions, that easily doubled the funtime I had with all 3 first official Releases, back in the day you could also get a really good impression when trying to design one ...

Comment In: [Blog - 01/20/2015 - 04:58]

From a Combat Designers view, ...

From a Combat Designers view, i would like to get your opinion how you think Bungie handled the overall Combat in Destiny. r n r nI feel that the decision to ban elematal weapon damage which plays a keyrole in CooP/campaign from the PvP where it has no function at ...

Comment In: [Blog - 01/09/2015 - 01:32]

We don t need rulebooks ...

We don t need rulebooks and refs to say don t go here, it s out of bounds. Instead we just prevent the player from going out of bounds. r n r nMy problem with your argument is that you obviously believe that rule enforcing should somehow be written into ...

Comment In: [News - 01/06/2015 - 07:18]

People don t commit crimes ...

People don t commit crimes despite being punished, people avoid crimes if there is a high probability risk that they can t avoid punishment. r n r nIt s functional, not ideal but its part of the formula. r n r nYou can argue along the lines that legalizing abortion ...

Comment In: [News - 01/07/2015 - 01:51]

Sony just wants to make ...

Sony just wants to make his console more attractive by drawing developers in to get their PSN-Abonnents more to play with. F2P for Indies is practically dead on itunes/playstore because mobile is dominated by the umpteenth version of Angry Kittens in the tiny Candy tower. It will even be sooner ...

Comment In: [Blog - 01/05/2015 - 01:17]

Seeds are often counter-intuitvely non ...

Seeds are often counter-intuitvely non random, at least the player experiences it as such. r nXcom EU, otherwise a great contender my favorite turn based game used them, and when i first discovered them i felt cheated as a Player . r n r nDetails about this problem can be ...

Comment In: [Blog - 11/26/2014 - 02:19]

The iron Banner Event tested ...

The iron Banner Event tested the possibility to reroll the perks on your weapons. r n r nFrom what Dataminers extracted from the Dark Below DLC there will be a new Kind of Shard in it Radiant Shard that will somehow have the possibiliy to evolve your wepaons/armor in a ...

Comment In: [News - 11/26/2014 - 04:16]

Too late, too little. r ...

Too late, too little. r n r nLooking at the sales of Unity/Rogue Ubisoft really gets punished for all the marketing Crimes they commited this year. Unity could well be the coffinnail for this bigIP. As a fan of the first 3 games and BlackFlag that should make me sad, ...

Comment In: [Blog - 11/19/2014 - 01:31]

You made some good points, ...

You made some good points, but I 'm not entirely convinced that the labels active / reactive , weak/powerful cover the spectrum. r n r nImo it boils down to the Degrees of Freedom your stealthgamedesign prepares for your players. And I agree: the Arkham Series is pretty much a ...

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